blender/intern/audaspace/FX/AUD_SquareFactory.h

71 lines
1.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_SquareFactory.h
* \ingroup audfx
*/
#ifndef AUD_SQUAREFACTORY
#define AUD_SQUAREFACTORY
#include "AUD_EffectFactory.h"
class AUD_CallbackIIRFilterReader;
/**
* This factory Transforms any signal to a square signal.
*/
class AUD_SquareFactory : public AUD_EffectFactory
{
private:
/**
* The threshold.
*/
const float m_threshold;
// hide copy constructor and operator=
AUD_SquareFactory(const AUD_SquareFactory&);
AUD_SquareFactory& operator=(const AUD_SquareFactory&);
public:
/**
* Creates a new square factory.
* \param factory The input factory.
* \param threshold The threshold.
*/
AUD_SquareFactory(AUD_Reference<AUD_IFactory> factory, float threshold = 0.0f);
/**
* Returns the threshold.
*/
float getThreshold() const;
virtual AUD_Reference<AUD_IReader> createReader();
static sample_t squareFilter(AUD_CallbackIIRFilterReader* reader, float* threshold);
static void endSquareFilter(float* threshold);
};
#endif //AUD_SQUAREFACTORY