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attribute.cpp
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Cycles: more opencl fixes.
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2011-05-31 11:31:00 +00:00 |
attribute.h
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Cycles: some tweaks to silence msvc assertions in debug mode.
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2011-10-03 15:31:45 +00:00 |
background.cpp
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Cycles:
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2011-08-28 13:55:59 +00:00 |
background.h
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Cycles:
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2011-08-28 13:55:59 +00:00 |
buffers.cpp
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Cycles: another fix for CUDA render passes, needed to align float4 passes.
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2012-01-27 13:58:32 +00:00 |
buffers.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
camera.cpp
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Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
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2011-12-20 12:25:45 +00:00 |
camera.h
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Cycles: tweaks to properties and nodes
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2011-09-16 13:14:02 +00:00 |
CMakeLists.txt
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add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.
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2011-11-10 06:05:22 +00:00 |
film.cpp
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Cycles: another fix for CUDA render passes, needed to align float4 passes.
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2012-01-27 13:58:32 +00:00 |
film.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
filter.cpp
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Fix #29274: problem compiling cycles opencl kernel from directory with spaces.
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2011-11-22 16:38:58 +00:00 |
filter.h
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Cycles:
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2011-08-28 13:55:59 +00:00 |
graph.cpp
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Generalized node groups for Cycles.
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2011-12-18 15:34:06 +00:00 |
graph.h
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Generalized node groups for Cycles.
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2011-12-18 15:34:06 +00:00 |
image.cpp
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Cycles: fix small memory leak in image loading.
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2011-08-15 19:30:24 +00:00 |
image.h
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Cycles: OSL build & image manager fixes.
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2011-05-31 16:21:30 +00:00 |
integrator.cpp
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Cycles: code refactoring, to do render layer visibility test a bit different,
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2011-12-21 20:51:43 +00:00 |
integrator.h
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Cycles: code refactoring, to do render layer visibility test a bit different,
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2011-12-21 20:51:43 +00:00 |
light.cpp
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Cycles: disable environment importance sampling code for CUDA cards with
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2012-01-26 19:45:59 +00:00 |
light.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
mesh_displace.cpp
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
mesh.cpp
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Cycles: add option to cache BVH's between subsequent renders, storing the BVH on
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2012-01-16 13:13:37 +00:00 |
mesh.h
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Cycles:
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2011-11-12 14:29:52 +00:00 |
nodes.cpp
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Brightness/Contrast Node for Cycles
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2012-01-24 16:32:31 +00:00 |
nodes.h
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Brightness/Contrast Node for Cycles
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2012-01-24 16:32:31 +00:00 |
object.cpp
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
object.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
osl.cpp
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Cycles: revert commit that joined surface/volume socket into a single shader socket,
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2011-10-12 23:03:12 +00:00 |
osl.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
scene.cpp
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Cycles: pause button to interrupt viewport renders, in the 3d view header.
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2011-08-29 16:54:13 +00:00 |
scene.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
session.cpp
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Cycles: show elapsed time for F12/background render.
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2012-01-09 16:57:46 +00:00 |
session.h
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Cycles: device code refactoring, no functional changes.
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2012-01-04 18:06:32 +00:00 |
shader.cpp
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
shader.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
sobol.cpp
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
sobol.h
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
svm.cpp
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Cycles: render passes for CUDA cards with compute model >= 2.x.
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2012-01-26 19:07:01 +00:00 |
svm.h
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Cycles: another bugfix for mix closure sampling + bump.
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2011-09-21 11:54:28 +00:00 |
tile.cpp
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Cycles: device code refactoring, no functional changes.
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2012-01-04 18:06:32 +00:00 |
tile.h
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Cycles: some small code refactoring related to buffer parameters.
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2011-12-21 13:48:35 +00:00 |