blender/source
Nathan Letwory 899f2776db Shuffle some build code around to ensure debug builds on Windows actually run too.
* creator/SConscript is now empty, code is moved to an emitter function in Blender.py
* make sure COLLADA debug libs are used when BF_DEBUG=True
2011-06-08 11:53:07 +00:00
..
blender Bugfix [#27586] P for setting playback range is clamped to > 0 2011-06-08 10:57:24 +00:00
blenderplayer edits to make these cmake files compatible with my own basic cmake parser which checks for correctness in our files. 2011-06-04 11:06:41 +00:00
creator Shuffle some build code around to ensure debug builds on Windows actually run too. 2011-06-08 11:53:07 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine fix of fix :| [real fix for #36787 -- it was wrongly fixed on #36964] 2011-06-08 09:01:41 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests update ctest md5sums for import/export to match changes to the scripts, also some minor formatting change for bpy_props.c 2011-06-07 08:47:33 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00