forked from bartvdbraak/blender
29605fc06d
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed. This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
75 lines
2.2 KiB
CMake
75 lines
2.2 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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SET(INC
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.
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../../../../intern/string
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../../../../intern/ghost
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../../../../intern/guardedalloc
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../../../../intern/moto/include
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../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../../source/kernel/gen_system
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../../../../source/kernel/gen_messaging
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../../../../source/gameengine/Converter
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../../../../source/blender/imbuf
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../../../../source/gameengine/Ketsji
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../../../../source/blender/blenlib
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../../../../source/blender/blenkernel
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../../../../source/blender
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../../../../source/blender/makesdna
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../../../../source/gameengine/Rasterizer
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../../../../source/gameengine/GameLogic
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../../../../source/gameengine/Expressions
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../../../../source/gameengine/Network
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../../../../source/gameengine/SceneGraph
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../../../../source/gameengine/Physics/common
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../../../../source/gameengine/Network/LoopBackNetwork
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../../../../source/gameengine/GamePlayer/ghost
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../../../../source/blender/blenloader
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../../../../source/blender/gpu
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../../../../extern/glew/include
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${PYTHON_INC}
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${PNG_INC}
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${ZLIB_INC}
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)
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SET(SRC
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bmfont.cpp
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GPC_Canvas.cpp
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GPC_Engine.cpp
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GPC_KeyboardDevice.cpp
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GPC_MouseDevice.cpp
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GPC_RawImage.cpp
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GPC_RawLoadDotBlendArray.cpp
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GPC_RawLogoArrays.cpp
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GPC_RenderTools.cpp
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GPC_System.cpp
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
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