blender/source/gameengine/GamePlayer/common/CMakeLists.txt
Campbell Barton 29605fc06d Added function RNA_property_update_check() to check if an update call is needed,
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed.

This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
2010-10-25 21:57:45 +00:00

75 lines
2.2 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(INC
.
../../../../intern/string
../../../../intern/ghost
../../../../intern/guardedalloc
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../../source/kernel/gen_system
../../../../source/kernel/gen_messaging
../../../../source/gameengine/Converter
../../../../source/blender/imbuf
../../../../source/gameengine/Ketsji
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
../../../../source/blender
../../../../source/blender/makesdna
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/GameLogic
../../../../source/gameengine/Expressions
../../../../source/gameengine/Network
../../../../source/gameengine/SceneGraph
../../../../source/gameengine/Physics/common
../../../../source/gameengine/Network/LoopBackNetwork
../../../../source/gameengine/GamePlayer/ghost
../../../../source/blender/blenloader
../../../../source/blender/gpu
../../../../extern/glew/include
${PYTHON_INC}
${PNG_INC}
${ZLIB_INC}
)
SET(SRC
bmfont.cpp
GPC_Canvas.cpp
GPC_Engine.cpp
GPC_KeyboardDevice.cpp
GPC_MouseDevice.cpp
GPC_RawImage.cpp
GPC_RawLoadDotBlendArray.cpp
GPC_RawLogoArrays.cpp
GPC_RenderTools.cpp
GPC_System.cpp
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")