forked from bartvdbraak/blender
acca04bf33
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
228 lines
6.4 KiB
Python
228 lines
6.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
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def point_cache_ui(self, context, cache, enabled, cachetype):
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layout = self.layout
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layout.set_context_pointer("point_cache", cache)
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row = layout.row()
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row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2)
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col = row.column(align=True)
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col.operator("ptcache.add", icon='ZOOMIN', text="")
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col.operator("ptcache.remove", icon='ZOOMOUT', text="")
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row = layout.row()
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if cachetype in ('PSYS', 'HAIR', 'SMOKE'):
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row.prop(cache, "external")
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if cache.external:
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split = layout.split(percentage=0.80)
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split.prop(cache, "name", text="File Name")
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split.prop(cache, "index", text="")
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row = layout.row()
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row.label(text="File Path:")
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row.prop(cache, "use_library_path", "Use Lib Path")
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layout.prop(cache, "filepath", text="")
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layout.label(text=cache.info)
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else:
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layout.prop(cache, "name", text="File Name")
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split = layout.split()
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col = split.column(align=True)
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if cachetype != 'PSYS':
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col.enabled = enabled
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col.prop(cache, "frame_start")
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col.prop(cache, "frame_end")
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if cachetype != 'SMOKE':
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col.prop(cache, "step")
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col = split.column()
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if cachetype != 'SMOKE':
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sub = col.column()
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sub.enabled = enabled
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sub.prop(cache, "quick_cache")
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sub = col.column()
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sub.enabled = bpy.data.file_is_saved
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sub.prop(cache, "disk_cache")
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col.label(text=cache.info)
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sub = col.column()
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sub.prop(cache, "use_library_path", "Use Lib Path")
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layout.separator()
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split = layout.split()
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col = split.column()
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if cache.baked == True:
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col.operator("ptcache.free_bake", text="Free Bake")
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else:
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col.operator("ptcache.bake", text="Bake").bake = True
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sub = col.row()
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sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
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sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
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sub = col.column()
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sub.enabled = enabled
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sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
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col = split.column()
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col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
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col.operator("ptcache.free_bake_all", text="Free All Bakes")
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col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
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def effector_weights_ui(self, context, weights):
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layout = self.layout
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layout.prop(weights, "group")
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split = layout.split()
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col = split.column()
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col.prop(weights, "gravity", slider=True)
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col = split.column()
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col.prop(weights, "all", slider=True)
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layout.separator()
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split = layout.split()
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col = split.column()
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col.prop(weights, "force", slider=True)
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col.prop(weights, "vortex", slider=True)
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col.prop(weights, "magnetic", slider=True)
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col.prop(weights, "wind", slider=True)
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col.prop(weights, "curveguide", slider=True)
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col.prop(weights, "texture", slider=True)
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col = split.column()
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col.prop(weights, "harmonic", slider=True)
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col.prop(weights, "charge", slider=True)
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col.prop(weights, "lennardjones", slider=True)
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col.prop(weights, "turbulence", slider=True)
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col.prop(weights, "drag", slider=True)
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col.prop(weights, "boid", slider=True)
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def basic_force_field_settings_ui(self, context, field):
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layout = self.layout
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split = layout.split()
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if not field or field.type == 'NONE':
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return
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col = split.column()
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if field.type == 'DRAG':
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col.prop(field, "linear_drag", text="Linear")
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else:
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col.prop(field, "strength")
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if field.type == 'TURBULENCE':
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col.prop(field, "size")
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col.prop(field, "flow")
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elif field.type == 'HARMONIC':
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col.prop(field, "harmonic_damping", text="Damping")
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col.prop(field, "rest_length")
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elif field.type == 'VORTEX' and field.shape != 'POINT':
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col.prop(field, "inflow")
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elif field.type == 'DRAG':
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col.prop(field, "quadratic_drag", text="Quadratic")
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else:
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col.prop(field, "flow")
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col = split.column()
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col.prop(field, "noise")
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col.prop(field, "seed")
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if field.type == 'TURBULENCE':
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col.prop(field, "global_coordinates", text="Global")
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elif field.type == 'HARMONIC':
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col.prop(field, "multiple_springs")
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split = layout.split()
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col = split.column()
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col.label(text="Effect point:")
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col.prop(field, "do_location")
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col.prop(field, "do_rotation")
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col = split.column()
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col.label(text="Collision:")
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col.prop(field, "do_absorption")
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def basic_force_field_falloff_ui(self, context, field):
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layout = self.layout
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# XXX: This doesn't update for some reason.
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#split = layout.split()
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split = layout.split(percentage=0.35)
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if not field or field.type == 'NONE':
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return
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col = split.column()
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col.prop(field, "z_direction", text="")
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col.prop(field, "use_min_distance", text="Use Minimum")
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col.prop(field, "use_max_distance", text="Use Maximum")
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col = split.column()
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col.prop(field, "falloff_power", text="Power")
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sub = col.column()
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sub.active = field.use_min_distance
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sub.prop(field, "minimum_distance", text="Distance")
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sub = col.column()
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sub.active = field.use_max_distance
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sub.prop(field, "maximum_distance", text="Distance")
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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