blender/intern/cycles/kernel
2012-05-02 14:22:22 +00:00
..
osl code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
svm Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
CMakeLists.txt Cycles: add ColorRamp node. 2012-03-26 12:45:14 +00:00
kernel_accumulate.h Cycles: merging features from tomato branch. 2012-04-28 08:53:59 +00:00
kernel_bvh.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_camera.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_compat_cpu.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
kernel_differential.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_displace.h Cycles: support for camera rendering an environment map with equirectangular 2012-02-28 16:44:54 +00:00
kernel_emission.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_montecarlo.h Cycles: support for environment texture "Mirror Ball" projection mode, next to 2012-03-08 19:52:58 +00:00
kernel_object.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_optimized.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_passes.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_path.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_qbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_random.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_shader.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_textures.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_triangle.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_types.h Fixes for recent cycles and python/context commits. 2012-05-02 14:22:22 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00