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Sergey Sharybin 8a1a4a453d Tie compositor will now update render result when changing node setup
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.

Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
build_files Initial support for numpy in scons 2012-07-27 16:01:33 +00:00
doc fix for building docs 2012-07-30 10:44:57 +00:00
extern Fixing [#32210] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525 2012-07-30 03:45:15 +00:00
intern Fix #32205: Holdout shader + transparent background stays black with Alpha = 1 2012-08-01 12:59:47 +00:00
release make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
source Tie compositor will now update render result when changing node setup 2012-08-01 13:59:08 +00:00
CMakeLists.txt Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile More spell checking. 2012-07-04 15:04:38 +00:00
SConstruct OSX/scons: fix compiling on the new OSX 10.8 (Mountain Lion) with delivered Xcode 4.4 2012-07-26 11:08:56 +00:00