blender/release/scripts/Apply_def.py
Willian Padovani Germano 6dca057ac5 BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
2004-07-18 15:54:17 +00:00

61 lines
1.9 KiB
Python

#!BPY
"""
Name: 'Apply Deformation'
Blender: 233
Group: 'Mesh'
Tooltip: 'Create fixed copies of deformed meshes'
"""
# $Id$
#
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender
Blender.Window.EditMode(0)
ob_list = Blender.Object.GetSelected()
for ob in ob_list:
if ob.getType() == "Mesh":
name = ob.getName()
new_name = name + "_deformed"
num = 0
new_mesh = Blender.NMesh.GetRawFromObject(name)
mesh = Blender.NMesh.GetRaw(new_name)
while mesh:
num += 1
new_name = name + "_deformed." + "%03i" % num
mesh = Blender.NMesh.GetRaw(new_name)
new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
new_ob.setMatrix(ob.getMatrix())
try:
new_ob = Blender.Object.Get(new_name)
while 1:
num += 1
new_name = name + "_deformed." + "%03i" % num
new_ob = Blender.Object.Get(new_name)
except:
pass
new_ob.setName(new_name)
Blender.Window.EditMode(1)