blender/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj

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7.8 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="KX_blenderhook"
ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
ConfigurationType="4"
UseOfMFC="0"
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AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
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<Tool
Name="VCPreLinkEventTool"/>
<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
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RuntimeLibrary="0"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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<Tool
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Culture="1033"/>
<Tool
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<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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<Globals>
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</VisualStudioProject>