forked from bartvdbraak/blender
bdc624452b
-- fixing a last minute bug: scripts w/o guis that called the file selector were not being checked for errors, which could cause crash dumps upon exiting. -- docs: updates for Draw (fixed example) and Material (added tex related methods docs) Scripts: -- added some more scripts, all I could get in shape in time (at least they export / import back). Only tested on linux.
73 lines
2.3 KiB
Python
73 lines
2.3 KiB
Python
#!BPY
|
|
|
|
"""
|
|
Name: 'OFF...'
|
|
Blender: 232
|
|
Group: 'Export'
|
|
Tooltip: 'Export selected mesh to Object File Format (*.off)'
|
|
"""
|
|
|
|
# +---------------------------------------------------------+
|
|
# | Copyright (c) 2002 Anthony D'Agostino |
|
|
# | http://ourworld.compuserve.com/homepages/scorpius |
|
|
# | scorpius@compuserve.com |
|
|
# | February 3, 2001 |
|
|
# | Released under the Blender Artistic Licence (BAL) |
|
|
# | Import Export Suite v0.5 |
|
|
# +---------------------------------------------------------+
|
|
# | Read and write Object File Format (*.off) |
|
|
# +---------------------------------------------------------+
|
|
|
|
import Blender
|
|
#import time
|
|
import mod_flags, mod_meshtools
|
|
|
|
# ==============================
|
|
# ====== Write OFF Format ======
|
|
# ==============================
|
|
def write(filename):
|
|
#start = time.clock()
|
|
file = open(filename, "wb")
|
|
|
|
objects = Blender.Object.GetSelected()
|
|
objname = objects[0].name
|
|
meshname = objects[0].data.name
|
|
mesh = Blender.NMesh.GetRaw(meshname)
|
|
#mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf
|
|
obj = Blender.Object.Get(objname)
|
|
|
|
# === OFF Header ===
|
|
file.write("OFF\n")
|
|
file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0))
|
|
|
|
# === Vertex List ===
|
|
for i in range(len(mesh.verts)):
|
|
if not i%100 and mod_flags.show_progress:
|
|
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
|
|
x, y, z = mesh.verts[i].co
|
|
file.write("%f %f %f\n" % (x, y, z))
|
|
|
|
# === Face List ===
|
|
for i in range(len(mesh.faces)):
|
|
if not i%100 and mod_flags.show_progress:
|
|
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
|
|
file.write(`len(mesh.faces[i].v)`+' ')
|
|
mesh.faces[i].v.reverse()
|
|
for j in range(len(mesh.faces[i].v)):
|
|
file.write(`mesh.faces[i].v[j].index`+' ')
|
|
file.write("\n")
|
|
|
|
|
|
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
|
|
file.close()
|
|
#end = time.clock()
|
|
#seconds = " in %.2f %s" % (end-start, "seconds")
|
|
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
|
|
mod_meshtools.print_boxed(message)
|
|
|
|
def fs_callback(filename):
|
|
if filename.find('.off', -4) <= 0: filename += '.off'
|
|
write(filename)
|
|
|
|
Blender.Window.FileSelector(fs_callback, "OFF Export")
|