forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link). |
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.. | ||
blenderhook | ||
converter | ||
expression | ||
gamelogic | ||
gameplayer | ||
ketsji | ||
network | ||
physics/PHY_Physics | ||
rasterizer | ||
scenegraph | ||
videotexture |