blender/source/creator/creator.c
Brecht Van Lommel 366a64959c 2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.

* Top header now has an engine menu, to choose between the blender
  render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
  only properties that work in the game engine, and similarly for
  the render engine.
* Moved panels from the logic space and game tabs to the physics,
  scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
  specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00

867 lines
25 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
/* for setuid / getuid */
#ifdef __sgi
#include <sys/types.h>
#include <unistd.h>
#endif
/* This little block needed for linking to Blender... */
#include "MEM_guardedalloc.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "GEN_messaging.h"
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "IMB_imbuf.h" // for quicktime_init
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_pipeline.h"
//XXX #include "playanim_ext.h"
#include "ED_datafiles.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "RNA_define.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
/* for passing information between creator and gameengine */
#include "SYS_System.h"
#include <signal.h>
#ifdef __FreeBSD__
# include <sys/types.h>
# include <floatingpoint.h>
# include <sys/rtprio.h>
#endif
#ifdef WITH_BINRELOC
#include "binreloc.h"
#endif
// from buildinfo.c
#ifdef BUILD_DATE
extern char * build_date;
extern char * build_time;
extern char * build_platform;
extern char * build_type;
#endif
/* Local Function prototypes */
static void print_help(void);
static void print_version(void);
/* for the callbacks: */
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
char btempdir[FILE_MAXDIR+FILE_MAXFILE];
/* Initialise callbacks for the modules that need them */
static void setCallbacks(void);
#if defined(__sgi) || defined(__alpha__)
static void fpe_handler(int sig)
{
// printf("SIGFPE trapped\n");
}
#endif
/* handling ctrl-c event in console */
static void blender_esc(int sig)
{
static int count = 0;
G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
static void print_version(void)
{
#ifdef BUILD_DATE
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("\tbuild date: %s\n", build_date);
printf ("\tbuild time: %s\n", build_time);
printf ("\tbuild revision: %s\n", build_rev);
printf ("\tbuild platform: %s\n", build_platform);
printf ("\tbuild type: %s\n", build_type);
#else
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
#endif
}
static void print_help(void)
{
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("Usage: blender [args ...] [file] [args ...]\n");
printf ("\nRender options:\n");
printf (" -b <file>\tRender <file> in background (doesn't load the user defaults .B.blend file)\n");
printf (" -a render frames from start to end (inclusive), only works when used after -b\n");
printf (" -S <name>\tSet scene <name>\n");
printf (" -f <frame>\tRender frame <frame> and save it\n");
printf (" -s <frame>\tSet start to frame <frame> (use before the -a argument)\n");
printf (" -e <frame>\tSet end to frame <frame> (use before the -a argument)\n");
printf (" -o <path>\tSet the render path and file name.\n");
printf (" Use // at the start of the path to\n");
printf (" render relative to the blend file.\n");
printf (" The # characters are replaced by the frame number, and used to define zero padding.\n");
printf (" ani_##_test.png becomes ani_01_test.png\n");
printf (" test-######.png becomes test-000001.png\n");
printf (" When the filename has no #, The suffix #### is added to the filename\n");
printf (" The frame number will be added at the end of the filename.\n");
printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n");
printf ("\nFormat options:\n");
printf (" -F <format>\tSet the render format, Valid options are...\n");
printf (" \tTGA IRIS HAMX JPEG MOVIE IRIZ RAWTGA\n");
printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n");
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
printf (" [1-8], 0 for systems processor count.\n");
printf ("\nAnimation playback options:\n");
printf (" -a <options> <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" -m\t\tRead from disk (Don't buffer)\n");
printf (" -f <fps> <fps-base>\t\tSpecify FPS to start with\n");
printf (" -j <frame>\tSet frame step to <frame>\n");
printf ("\nWindow options:\n");
printf (" -w\t\tForce opening with borders (default)\n");
printf (" -W\t\tForce opening without borders\n");
printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" \tand width and height <w>, <h>\n");
printf ("\nGame Engine specific options:\n");
printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
printf (" -g noaudio\t\tNo audio in Game Engine\n");
printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
printf ("\nMisc options:\n");
printf (" -d\t\tTurn debugging on\n");
printf (" -noaudio\tDisable audio on systems that support audio\n");
printf (" -nojoystick\tDisable joystick support\n");
printf (" -noglsl\tDisable GLSL shading\n");
printf (" -h\t\tPrint this help text\n");
printf (" -y\t\tDisable automatic python script execution (pydrivers, pyconstraints, pynodes)\n");
printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
#ifdef WIN32
printf (" -R\t\tRegister .blend extension\n");
#endif
printf (" -v\t\tPrint Blender version and exit\n");
printf (" --\t\tEnds option processing. Following arguments are \n");
printf (" \t\t passed unchanged. Access via Python's sys.argv\n");
printf ("\nEnvironment Variables:\n");
printf (" $HOME\t\t\tStore files such as .blender/ .B.blend .Bfs .Blog here.\n");
#ifdef WIN32
printf (" $TEMP\t\tStore temporary files here.\n");
#else
printf (" $TMP or $TMPDIR\tStore temporary files here.\n");
printf (" $BF_TIFF_LIB\t\tUse an alternative libtiff.so for loading tiff image files.\n");
#endif
#ifndef DISABLE_SDL
printf (" $SDL_AUDIODRIVER\tLibSDL audio driver - alsa, esd, alsa, dma.\n");
#endif
printf (" $IMAGEEDITOR\t\tImage editor executable, launch with the IKey from the file selector.\n");
printf (" $WINEDITOR\t\tText editor executable, launch with the EKey from the file selector.\n");
printf (" $PYTHONHOME\t\tPath to the python directory, eg. /usr/lib/python.\n");
printf ("\nNote: Arguments must be separated by white space. eg:\n");
printf (" \"blender -ba test.blend\"\n");
printf (" ...will ignore the 'a'\n");
printf (" \"blender -b test.blend -f8\"\n");
printf (" ...will ignore 8 because there is no space between the -f and the frame value\n");
printf ("Note: Arguments are executed in the order they are given. eg:\n");
printf (" \"blender -b test.blend -f 1 -o /tmp\"\n");
printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n");
printf (" \"blender -b -o /tmp test.blend -f 1\"\n");
printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n");
printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n\n");
}
double PIL_check_seconds_timer(void);
/* XXX This was here to fix a crash when running python scripts
* with -P that used the screen.
*
* static void main_init_screen( void )
{
setscreen(G.curscreen);
if(G.main->scene.first==0) {
set_scene( add_scene("1") );
}
}*/
int main(int argc, char **argv)
{
SYS_SystemHandle syshandle;
bContext *C= CTX_create();
int a, i, stax, stay, sizx, sizy /*XXX, scr_init = 0*/;
#if defined(WIN32) || defined (__linux__)
int audio = 1;
#else
int audio = 0;
#endif
#ifdef WITH_BINRELOC
br_init( NULL );
#endif
setCallbacks();
#ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
argc= 1;
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc= 2;
argv[1]= firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
#ifdef __linux__
#ifdef __alpha__
signal (SIGFPE, fpe_handler);
#endif
#endif
#if defined(__sgi)
signal (SIGFPE, fpe_handler);
#endif
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
BLI_where_am_i(bprogname, argv[0]);
RNA_init();
RE_engines_init();
/* Hack - force inclusion of the plugin api functions,
* see blenpluginapi:pluginapi.c
*/
pluginapi_force_ref();
init_nodesystem();
initglobals(); /* blender.c */
syshandle = SYS_GetSystem();
GEN_init_messaging_system();
/* first test for background */
G.f |= G_DOSCRIPTLINKS; /* script links enabled by default */
for(a=1; a<argc; a++) {
/* Handle unix and windows style help requests */
if ((!strcmp(argv[a], "--help")) || (!strcmp(argv[a], "/?"))){
print_help();
exit(0);
}
/* end argument processing after -- */
if (!strcmp( argv[a], "--")){
a = argc;
break;
}
/* Handle long version request */
if (!strcmp(argv[a], "--version")){
print_version();
exit(0);
}
/* Handle -* switches */
else if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'a': /* -b was not given, play an animation */
/* exception here, see below, it probably needs happens after qt init? */
libtiff_init();
// XXX playanim(argc-1, argv+1);
exit(0);
break;
case 'b':
case 'B':
G.background = 1;
a= argc;
break;
case 'y':
G.f &= ~G_DOSCRIPTLINKS;
break;
case 'Y':
printf ("-y was used to disable script links because,\n");
printf ("\t-p being taken, Ton was of the opinion that Y\n");
printf ("\tlooked like a split (disabled) snake, and also\n");
printf ("\twas similar to a python's tongue (unproven).\n\n");
printf ("\tZr agreed because it gave him a reason to add a\n");
printf ("\tcompletely useless text into Blender.\n\n");
printf ("\tADDENDUM! Ton, in defense, found this picture of\n");
printf ("\tan Australian python, exhibiting her (his/its) forked\n");
printf ("\tY tongue. It could be part of an H Zr retorted!\n\n");
printf ("\thttp://www.users.bigpond.com/snake.man/\n");
exit(252);
case 'h':
print_help();
exit(0);
case 'v':
print_version();
exit(0);
default:
break;
}
}
}
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
/* for all platforms, even windos has it! */
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
init_def_material();
if(G.background==0) {
for(a=1; a<argc; a++) {
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'p': /* prefsize */
if (argc-a < 5) {
printf ("-p requires four arguments\n");
exit(1);
}
a++;
stax= atoi(argv[a]);
a++;
stay= atoi(argv[a]);
a++;
sizx= atoi(argv[a]);
a++;
sizy= atoi(argv[a]);
WM_setprefsize(stax, stay, sizx, sizy);
break;
case 'd':
G.f |= G_DEBUG; /* std output printf's */
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
MEM_set_memory_debug();
#ifdef NAN_BUILDINFO
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
#endif // NAN_BUILDINFO
for (i = 0; i < argc; i++) {
printf("argv[%d] = %s\n", i, argv[i]);
}
break;
case 'E':
G.f |= G_SWAP_EXCHANGE;
break;
case 'w':
/* with borders XXX OLD CRUFT!*/
break;
case 'W':
/* borderless, win + linux XXX OLD CRUFT */
/* XXX, fixme mein, borderless on OSX */
break;
case 'R':
/* Registering filetypes only makes sense on windows... */
#ifdef WIN32
RegisterBlendExtension(argv[0]);
#endif
break;
case 'n':
case 'N':
if (BLI_strcasecmp(argv[a], "-noaudio") == 0|| BLI_strcasecmp(argv[a], "-nosound") == 0) {
/**
notify the gameengine that no audio is wanted, even if the user didn't give
the flag -g noaudio.
*/
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
audio = 0;
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
if (BLI_strcasecmp(argv[a], "-nojoystick") == 0) {
/**
don't initialize joysticks if user doesn't want to use joysticks
failed joystick initialization delays over 5 seconds, before game engine start
*/
SYS_WriteCommandLineInt(syshandle,"nojoystick",1);
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
}
if (BLI_strcasecmp(argv[a], "-noglsl") == 0)
GPU_extensions_disable();
break;
}
}
}
#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
#endif
/**
* NOTE: sound_init_audio() *must be* after start_python,
* at least on FreeBSD.
* added note (ton): i removed it altogether
*/
WM_init(C);
// XXX BRECHT SOLVE
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
#ifndef DISABLE_SDL
BLI_setenv("SDL_VIDEODRIVER", "dummy");
#ifdef __linux__
/* On linux the default SDL driver dma often would not play
* use alsa if none is set */
setenv("SDL_AUDIODRIVER", "alsa", 0);
#endif
#endif
}
else {
#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
#endif
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
// (ton) Commented out. I have no idea whats thisfor... will mail around!
// SYS_WriteCommandLineInt(syshandle,"noaudio",1);
// audio = 0;
// sound_init_audio();
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
#ifndef DISABLE_PYTHON
/**
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* WM_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
BPY_post_start_python();
BPY_run_ui_scripts(C, 0); /* dont need to reload the first time */
#endif
CTX_py_init_set(C, 1);
WM_keymap_init(C); /* after BPY_run_ui_scripts() */
#ifdef WITH_QUICKTIME
quicktime_init();
#endif /* WITH_QUICKTIME */
/* dynamically load libtiff, if available */
libtiff_init();
if (!G.have_libtiff && (G.f & G_DEBUG)) {
printf("Unable to load: libtiff.\n");
printf("Try setting the BF_TIFF_LIB environment variable if you want this support.\n");
printf("Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so\n");
}
/* OK we are ready for it */
for(a=1; a<argc; a++) {
if (G.afbreek==1) break;
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case '-': /* -- ends argument processing */
a = argc;
break;
case 'p': /* prefsize */
a+= 4;
break;
case 'g':
{
/**
gameengine parameters are automaticly put into system
-g [paramname = value]
-g [boolparamname]
example:
-g novertexarrays
-g maxvertexarraysize = 512
*/
if(++a < argc)
{
char* paramname = argv[a];
/* check for single value versus assignment */
if (a+1 < argc && (*(argv[a+1]) == '='))
{
a++;
if (a+1 < argc)
{
a++;
/* assignment */
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
} else
{
printf("error: argument assignment (%s) without value.\n",paramname);
}
/* name arg eaten */
} else
{
SYS_WriteCommandLineInt(syshandle,argv[a],1);
/* doMipMap */
if (!strcmp(argv[a],"nomipmap"))
{
GPU_set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (!strcmp(argv[a],"linearmipmap"))
{
GPU_set_linear_mipmap(1); //linearMipMap = 1;
}
} /* if (*(argv[a+1]) == '=') */
} /* if(++a < argc) */
break;
}
case 'f':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (a < argc) {
int frame = atoi(argv[a]);
Render *re = RE_NewRender(scene->id.name);
frame = MIN2(MAXFRAME, MAX2(1, frame));
RE_BlenderAnim(re, scene, frame, frame, scene->frame_step);
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
}
break;
case 'a':
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
Render *re= RE_NewRender(scene->id.name);
RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->frame_step);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
break;
case 'S':
if(++a < argc) {
set_scene_name(argv[a]);
}
break;
case 's':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (a < argc) {
int frame = atoi(argv[a]);
(scene->r.sfra) = MIN2(MAXFRAME, MAX2(1, frame));
}
} else {
printf("\nError: no blend loaded. cannot use '-s'.\n");
}
break;
case 'e':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (a < argc) {
int frame = atoi(argv[a]);
(scene->r.efra) = MIN2(MAXFRAME, MAX2(1, frame));
}
} else {
printf("\nError: no blend loaded. cannot use '-e'.\n");
}
break;
case 'j':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (a < argc) {
int frame = atoi(argv[a]);
(scene->frame_step) = MIN2(MAXFRAME, MAX2(1, frame));
}
} else {
printf("\nError: no blend loaded. cannot use '-j'.\n");
}
break;
case 'P':
#ifndef DISABLE_PYTHON
//XXX
// FOR TESTING ONLY
a++;
BPY_run_python_script(C, argv[a], NULL, NULL); // use reports?
#if 0
a++;
if (a < argc) {
/* If we're not running in background mode, then give python a valid screen */
if ((G.background==0) && (scr_init==0)) {
main_init_screen();
scr_init = 1;
}
BPY_run_python_script(C, argv[a], NULL, NULL); // use reports?
}
else printf("\nError: you must specify a Python script after '-P '.\n");
#endif
#else
printf("This blender was built without python support\n");
#endif /* DISABLE_PYTHON */
break;
case 'o':
a++;
if (a < argc){
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
BLI_strncpy(scene->r.pic, argv[a], FILE_MAXDIR);
} else {
printf("\nError: no blend loaded. cannot use '-o'.\n");
}
} else {
printf("\nError: you must specify a path after '-o '.\n");
}
break;
case 'F':
a++;
if (a < argc){
if (CTX_data_scene(C)==NULL) {
printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n");
} else {
Scene *scene= CTX_data_scene(C);
if (!strcmp(argv[a],"TGA")) scene->r.imtype = R_TARGA;
else if (!strcmp(argv[a],"IRIS")) scene->r.imtype = R_IRIS;
else if (!strcmp(argv[a],"HAMX")) scene->r.imtype = R_HAMX;
#ifdef WITH_DDS
else if (!strcmp(argv[a],"DDS")) scene->r.imtype = R_DDS;
#endif
else if (!strcmp(argv[a],"JPEG")) scene->r.imtype = R_JPEG90;
else if (!strcmp(argv[a],"MOVIE")) scene->r.imtype = R_MOVIE;
else if (!strcmp(argv[a],"IRIZ")) scene->r.imtype = R_IRIZ;
else if (!strcmp(argv[a],"RAWTGA")) scene->r.imtype = R_RAWTGA;
else if (!strcmp(argv[a],"AVIRAW")) scene->r.imtype = R_AVIRAW;
else if (!strcmp(argv[a],"AVIJPEG")) scene->r.imtype = R_AVIJPEG;
else if (!strcmp(argv[a],"PNG")) scene->r.imtype = R_PNG;
else if (!strcmp(argv[a],"AVICODEC")) scene->r.imtype = R_AVICODEC;
else if (!strcmp(argv[a],"QUICKTIME")) scene->r.imtype = R_QUICKTIME;
else if (!strcmp(argv[a],"BMP")) scene->r.imtype = R_BMP;
else if (!strcmp(argv[a],"HDR")) scene->r.imtype = R_RADHDR;
else if (!strcmp(argv[a],"TIFF")) scene->r.imtype = R_TIFF;
#ifdef WITH_OPENEXR
else if (!strcmp(argv[a],"EXR")) scene->r.imtype = R_OPENEXR;
else if (!strcmp(argv[a],"MULTILAYER")) scene->r.imtype = R_MULTILAYER;
#endif
else if (!strcmp(argv[a],"MPEG")) scene->r.imtype = R_FFMPEG;
else if (!strcmp(argv[a],"FRAMESERVER")) scene->r.imtype = R_FRAMESERVER;
else if (!strcmp(argv[a],"CINEON")) scene->r.imtype = R_CINEON;
else if (!strcmp(argv[a],"DPX")) scene->r.imtype = R_DPX;
#if WITH_OPENJPEG
else if (!strcmp(argv[a],"JP2")) scene->r.imtype = R_JP2;
#endif
else printf("\nError: Format from '-F' not known or not compiled in this release.\n");
}
} else {
printf("\nError: no blend loaded. cannot use '-x'.\n");
}
break;
case 't':
a++;
if (a < argc) {
if(G.background) {
RE_set_max_threads(atoi(argv[a]));
} else {
printf("Warning: threads can only be set in background mode\n");
}
} else {
printf("\nError: you must specify a number of threads between 0 and 8 '-t '.\n");
}
break;
case 'x': /* extension */
a++;
if (a < argc) {
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argv[a][0] == '0') {
scene->r.scemode &= ~R_EXTENSION;
} else if (argv[a][0] == '1') {
scene->r.scemode |= R_EXTENSION;
} else {
printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n");
}
} else {
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
}
} else {
printf("\nError: you must specify a path after '- '.\n");
}
break;
}
}
else {
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAXDIR + FILE_MAXFILE];
BLI_strncpy(filename, argv[a], sizeof(filename));
BLI_convertstringcwd(filename);
if (G.background) {
int retval = BKE_read_file(C, argv[a], NULL, NULL);
// XXX sound_initialize_sounds();
/*we successfully loaded a blend file, get sure that
pointcache works */
if (retval!=0) G.relbase_valid = 1;
/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_reset_undo();
// BKE_write_undo("original"); /* save current state */
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a 'load file' does */
WM_read_file(C, filename, NULL);
}
}
}
if(G.background) {
/* actually incorrect, but works for now (ton) */
WM_exit(C);
}
WM_main(C);
/*XXX if (scr_init==0) {
main_init_screen();
}
screenmain();*/ /* main display loop */
return 0;
} /* end of int main(argc,argv) */
static void error_cb(char *err)
{
printf("%s\n", err); /* XXX do this in WM too */
}
static void mem_error_cb(char *errorStr)
{
fputs(errorStr, stderr);
fflush(stderr);
}
static void setCallbacks(void)
{
/* Error output from the alloc routines: */
MEM_set_error_callback(mem_error_cb);
/* BLI_blenlib: */
BLI_setErrorCallBack(error_cb); /* */
// XXX BLI_setInterruptCallBack(blender_test_break);
}