forked from bartvdbraak/blender
86 lines
2.6 KiB
Python
86 lines
2.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu, Panel
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class LOGIC_PT_properties(Panel):
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bl_space_type = 'LOGIC_EDITOR'
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bl_region_type = 'UI'
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bl_label = "Properties"
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@classmethod
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def poll(cls, context):
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ob = context.active_object
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return ob and ob.game
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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game = ob.game
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layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
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for i, prop in enumerate(game.properties):
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box = layout.box()
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row = box.row()
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row.prop(prop, "name", text="")
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row.prop(prop, "type", text="")
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row.prop(prop, "value", text="", toggle=True) # we don't care about the type. rna will display correctly
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row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
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row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
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class LOGIC_MT_logicbricks_add(Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
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layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
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layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
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class LOGIC_HT_header(Header):
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bl_space_type = 'LOGIC_EDITOR'
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def draw(self, context):
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layout = self.layout.row(align=True)
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layout.template_header()
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if context.area.show_menus:
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layout.menu("LOGIC_MT_view")
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class LOGIC_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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layout.operator("logic.properties", icon='MENU_PANEL')
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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