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Sergey Sharybin 8bed4e6040 Fix T41362: CPU and GPU rendering gives different results
We can't really make CPU and GPU results look the same in all possible
circumstances, but here we can make them look close enough to each other
by making it so sobol pattern for bounce number is the smae for both
CPU and GPU.

This makes CPU and GPU render results look the same with low number of
samples, high number of samples was never an issue.
2014-08-11 22:29:27 +06:00
build_files Switch linux buildbot to custom built python2.7 2014-08-08 13:41:28 +06:00
doc API Docs: typos 2014-08-06 02:12:52 +10:00
extern Fix T41360: Crash on Boolean Modifier 2014-08-11 20:55:52 +06:00
intern Fix T41362: CPU and GPU rendering gives different results 2014-08-11 22:29:27 +06:00
release Pie Menus C code backend. 2014-08-11 11:02:26 +02:00
scons@1ec93106c4 Fix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in Japanese 2014-06-16 14:04:49 +06:00
source Fix compilation error with debug scons 2014-08-11 20:58:42 +06:00
tests Run unittest.main() directly 2014-08-11 15:23:00 +10:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt OSX/cmake: allow for llvm dynamic builds too, but prefer static 2014-08-06 12:48:06 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Source Checkers: Include intern/ libs we maintain in spelling checks 2014-07-25 15:17:29 +10:00
SConstruct Manifest used to be installed on non-windows platforms 2014-08-11 17:26:20 +06:00