forked from bartvdbraak/blender
188718a3d5
* Simplify default color values, where each component was the same. * Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_convert_from_int(
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int ValInt = 0,
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output string String = "",
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output float Val = 0.0,
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output color Color = 0.0,
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output vector Vector = vector(0.0, 0.0, 0.0),
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output point Point = point(0.0, 0.0, 0.0),
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output normal Normal = normal(0.0, 0.0, 0.0))
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{
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float f = (float)ValInt;
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Val = f;
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Color = color(f, f, f);
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Vector = vector(f, f, f);
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Point = point(f, f, f);
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Normal = normal(f, f, f);
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}
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