blender/intern/cycles/render
Brecht Van Lommel fb56dbc2af Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:

* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
2011-11-06 21:05:58 +00:00
..
attribute.cpp Cycles: more opencl fixes. 2011-05-31 11:31:00 +00:00
attribute.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
background.cpp Cycles: 2011-08-28 13:55:59 +00:00
background.h Cycles: 2011-08-28 13:55:59 +00:00
buffers.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
buffers.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
camera.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
camera.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
CMakeLists.txt Cycles: 2011-08-28 13:55:59 +00:00
film.cpp Cycles: fix windows build, some minor tweaks. 2011-09-09 16:38:15 +00:00
film.h Cycles: fix windows build, some minor tweaks. 2011-09-09 16:38:15 +00:00
filter.cpp Cycles: 2011-08-28 13:55:59 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp Cycles: image texture node now uses UV as default texture coordinate, 2011-10-12 16:01:37 +00:00
graph.h Cycles: image texture node now uses UV as default texture coordinate, 2011-10-12 16:01:37 +00:00
image.cpp Cycles: fix small memory leak in image loading. 2011-08-15 19:30:24 +00:00
image.h Cycles: OSL build & image manager fixes. 2011-05-31 16:21:30 +00:00
integrator.cpp Cycles: seed value to get different noise values from renders, there was a patch 2011-10-29 14:27:24 +00:00
integrator.h Cycles: seed value to get different noise values from renders, there was a patch 2011-10-29 14:27:24 +00:00
light.cpp Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
light.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
mesh_displace.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
mesh.cpp Cycles: fix crash using uv + generated texture coordinates on a single mesh. 2011-10-16 22:07:55 +00:00
mesh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
nodes.cpp Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
nodes.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
object.cpp Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
object.h Cycles: 2011-09-01 15:53:36 +00:00
osl.cpp Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
osl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
scene.cpp Cycles: pause button to interrupt viewport renders, in the 3d view header. 2011-08-29 16:54:13 +00:00
scene.h Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
session.cpp Cycles: progress printing in background mode, print finished at the end and 2011-10-30 10:12:34 +00:00
session.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
shader.cpp Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
shader.h Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
sobol.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
sobol.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
svm.h Cycles: another bugfix for mix closure sampling + bump. 2011-09-21 11:54:28 +00:00
tile.cpp Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
tile.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00