forked from bartvdbraak/blender
1d8531e3db
This panel is arguably the most important in the ViewLayer properties, so the concept of "1 panel open per context" doesn't work. Especially since the first panel (View Layer) contains only two settings.
95 lines
3.0 KiB
Python
95 lines
3.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
from bpy.types import Panel
|
|
|
|
|
|
class ViewLayerButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "view_layer"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
|
|
bl_label = "View Layer"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.use_property_split = True
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
layer = context.view_layer
|
|
|
|
col = flow.column()
|
|
col.prop(layer, "use", text="Use for Rendering")
|
|
col = flow.column()
|
|
col.prop(rd, "use_single_layer", text="Render Single Layer")
|
|
|
|
|
|
class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
|
|
bl_label = "Passes"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.use_property_split = True
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
view_layer = context.view_layer
|
|
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_combined")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_z")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_mist")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_normal")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_ambient_occlusion")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct")
|
|
col = flow.column()
|
|
col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color")
|
|
|
|
|
|
classes = (
|
|
VIEWLAYER_PT_layer,
|
|
VIEWLAYER_PT_eevee_layer_passes,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|