forked from bartvdbraak/blender
100854c17c
Confusing to call a menu a panel when subclasses need to define panel specific variables. Avoid having bl_ui depend on bl_operator module too. Since this isn't an operator, add utils modules for shared types.
57 lines
1.6 KiB
Python
57 lines
1.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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from bpy.types import Menu
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# Panel mix-in class (don't register).
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class PresetPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'HEADER'
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bl_label = "Presets"
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path_menu = Menu.path_menu
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@classmethod
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def draw_panel_header(cls, layout):
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layout.emboss = 'NONE'
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layout.popover(
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panel=cls.__name__,
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icon='PRESET',
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text="",
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)
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@classmethod
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def draw_menu(cls, layout, text=None):
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if text is None:
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text = cls.bl_label
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layout.popover(
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panel=cls.__name__,
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icon='PRESET',
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text=text,
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)
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def draw(self, context):
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layout = self.layout
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layout.emboss = 'PULLDOWN_MENU'
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layout.operator_context = 'EXEC_DEFAULT'
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Menu.draw_preset(self, context)
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