blender/release/scripts/startup/bl_ui/utils.py
Campbell Barton 100854c17c UI: rename PresetMenu to PresetPanel, move to bl_ui.utils
Confusing to call a menu a panel when subclasses need to define
panel specific variables.

Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
2019-03-13 13:32:10 +11:00

57 lines
1.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.types import Menu
# Panel mix-in class (don't register).
class PresetPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'HEADER'
bl_label = "Presets"
path_menu = Menu.path_menu
@classmethod
def draw_panel_header(cls, layout):
layout.emboss = 'NONE'
layout.popover(
panel=cls.__name__,
icon='PRESET',
text="",
)
@classmethod
def draw_menu(cls, layout, text=None):
if text is None:
text = cls.bl_label
layout.popover(
panel=cls.__name__,
icon='PRESET',
text=text,
)
def draw(self, context):
layout = self.layout
layout.emboss = 'PULLDOWN_MENU'
layout.operator_context = 'EXEC_DEFAULT'
Menu.draw_preset(self, context)