forked from bartvdbraak/blender
3a430c33d2
The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct.
216 lines
3.8 KiB
C++
216 lines
3.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __RAS_IRENDERTOOLS
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#define __RAS_IRENDERTOOLS
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#include "MT_Transform.h"
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#include "RAS_IRasterizer.h"
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#include "RAS_2DFilterManager.h"
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#include <vector>
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#include <algorithm>
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class RAS_IPolyMaterial;
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struct RAS_LightObject;
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class RAS_IRenderTools
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{
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protected:
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float m_viewmat[16];
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void* m_clientobject;
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void* m_auxilaryClientInfo;
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bool m_modified;
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std::vector<struct RAS_LightObject*> m_lights;
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RAS_2DFilterManager m_filtermanager;
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public:
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enum RAS_TEXT_RENDER_MODE {
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RAS_TEXT_RENDER_NODEF = 0,
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RAS_TEXT_NORMAL,
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RAS_TEXT_PADDED,
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RAS_TEXT_MAX
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};
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enum RAS_LIGHT_MODE {
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RAS_LIGHT_NONE = -1,
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RAS_LIGHT_OBJECT_LAYER = 0
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};
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RAS_IRenderTools(
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) :
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m_clientobject(NULL),
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m_modified(true)
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{
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};
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virtual
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~RAS_IRenderTools(
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) {};
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virtual
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void
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BeginFrame(
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RAS_IRasterizer* rasty
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)=0;
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virtual
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void
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EndFrame(
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RAS_IRasterizer* rasty
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)=0;
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// the following function was formerly called 'Render'
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// by it doesn't render anymore
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// It only sets the transform for the rasterizer
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// so must be renamed to 'applyTransform' or something
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virtual
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void
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applyTransform(
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class RAS_IRasterizer* rasty,
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double* oglmatrix,
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int drawingmode
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)=0;
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/**
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* Renders 2D text string.
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* @param mode The type of text
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* @param text The string to render.
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* @param xco Position on the screen (origin in lower left corner).
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* @param yco Position on the screen (origin in lower left corner).
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* @param width Width of the canvas to draw to.
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* @param height Height of the canvas to draw to.
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*/
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virtual
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void
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RenderText2D(
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RAS_TEXT_RENDER_MODE mode,
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const char* text,
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int xco,
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int yco,
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int width,
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int height
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) = 0;
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// 3d text, mapped on polygon
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virtual
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void
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RenderText(
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int mode,
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RAS_IPolyMaterial* polymat,
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float v1[3],
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float v2[3],
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float v3[3],
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float v4[3]
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)=0;
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virtual
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void
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SetViewMat(
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const MT_Transform& trans
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);
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virtual
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int
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ProcessLighting(
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int layer
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)=0;
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void
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SetClientObject(
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void* obj
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);
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void
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SetAuxilaryClientInfo(
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void* inf
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);
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virtual
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void
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PushMatrix(
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)=0;
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virtual
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void
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PopMatrix(
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)=0;
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virtual
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void
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AddLight(
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struct RAS_LightObject* lightobject
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);
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virtual
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void
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RemoveLight(
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struct RAS_LightObject* lightobject
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);
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virtual
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void
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MotionBlur(RAS_IRasterizer* rasterizer)=0;
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virtual
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void
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Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0;
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virtual
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void
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Render2DFilters(RAS_ICanvas* canvas)=0;
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virtual
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class RAS_IPolyMaterial*
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CreateBlenderPolyMaterial(
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const STR_String &texname,
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bool ba,
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const STR_String& matname,
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int tile,
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int tilexrep,
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int tileyrep,
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int mode,
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bool transparant,
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bool zsort,
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int lightlayer,
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bool bIsTriangle,
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void* clientobject,
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void* tface
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)=0;
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};
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#endif //__RAS_IRENDERTOOLS
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