forked from bartvdbraak/blender
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __IMAGE_H__
|
|
#define __IMAGE_H__
|
|
|
|
#include "device_memory.h"
|
|
|
|
#include "util_string.h"
|
|
#include "util_vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
#define TEX_IMAGE_MAX 100
|
|
|
|
class Device;
|
|
class DeviceScene;
|
|
class Progress;
|
|
|
|
class ImageManager {
|
|
public:
|
|
ImageManager();
|
|
~ImageManager();
|
|
|
|
int add_image(const string& filename);
|
|
void remove_image(const string& filename);
|
|
|
|
void device_update(Device *device, DeviceScene *dscene, Progress& progress);
|
|
void device_free(Device *device, DeviceScene *dscene);
|
|
|
|
void set_osl_texture_system(void *texture_system);
|
|
|
|
bool need_update;
|
|
|
|
private:
|
|
struct Image {
|
|
string filename;
|
|
|
|
bool need_load;
|
|
int users;
|
|
};
|
|
|
|
vector<Image*> images;
|
|
void *osl_texture_system;
|
|
|
|
bool file_load_image(Image *img, device_vector<uchar4>& tex_img);
|
|
|
|
void device_load_image(Device *device, DeviceScene *dscene, int slot);
|
|
void device_free_image(Device *device, DeviceScene *dscene, int slot);
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __IMAGE_H__ */
|
|
|