blender/build_files/build_environment/patches/opensubdiv.diff
Brecht Van Lommel 3c14f02eac Build: add scripts to build dependencies for Windows and macOS.
Note these are intended for platform maintainers, we do not intend to
support users making their own builds with these. For that precompiled
libraries from lib/ should be used.

Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D2753
2017-08-07 17:54:26 +02:00

17 lines
687 B
Diff

opensubdiv/osd/d3d11VertexBuffer.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/opensubdiv/osd/d3d11VertexBuffer.cpp b/opensubdiv/osd/d3d11VertexBuffer.cpp
index 603cbf4..07e7e0a 100644
--- a/opensubdiv/osd/d3d11VertexBuffer.cpp
+++ b/opensubdiv/osd/d3d11VertexBuffer.cpp
@@ -81,7 +81,7 @@ D3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices
deviceContext->Unmap(_uploadBuffer, 0);
- D3D11_BOX srcBox = { 0, 0, 0, size, 1, 1 };
+ D3D11_BOX srcBox = { 0, 0, 0, (UINT) size, 1, 1 };
deviceContext->CopySubresourceRegion(_buffer, 0, 0, 0, 0,
_uploadBuffer, 0, &srcBox);
}