forked from bartvdbraak/blender
ca8aa8c901
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
21 lines
481 B
Python
21 lines
481 B
Python
#!/usr/bin/python
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import sys
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Import('env')
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sources = env.Glob('*.c')
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incs = '.'
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flags = "-Wall -O3 -ffast-math -std=c99"
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oj_env = env.Copy();
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oj_env.Replace(CCFLAGS = '')
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oj_env.Replace(BF_DEBUG_FLAGS = '')
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oj_env.BlenderLib ( libname='extern_openjpeg',
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sources=sources, includes=Split(incs),
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defines=[],
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libtype=['core','intern','player'],
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priority=[10, 10, 300], compileflags = Split(flags))
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