blender/intern/SoundSystem/fmod/SND_FmodDevice.cpp
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

575 lines
12 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* SND_FmodDevice derived from SND_IAudioDevice
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "SND_FmodDevice.h"
#include "SoundDefines.h"
#include "SND_Utils.h"
SND_FmodDevice::SND_FmodDevice()
{
/* Removed the functionality for checking if noaudio was provided on */
/* the commandline. */
m_dspunit = NULL;
m_audio = true;
// let's check if we can get fmod to initialize...
if (m_audio)
{
signed char MinHardwareChannels = FSOUND_SetMinHardwareChannels(NUM_FMOD_MIN_HW_CHANNELS);
signed char MaxHardwareChannels = FSOUND_SetMaxHardwareChannels(NUM_FMOD_MAX_HW_CHANNELS);
if (FSOUND_Init(MIXRATE, NUM_SOURCES, 0))
{
m_max_channels = FSOUND_GetMaxChannels();
m_num_hardware_channels = FSOUND_GetNumHardwareChannels();
m_num_software_channels = NUM_SOURCES;
// let's get us a wavecache
m_wavecache = new SND_WaveCache();
int i;
for (i = 0; i < NUM_BUFFERS; i++)
m_buffers[i] = NULL;
for (i = 0; i < NUM_SOURCES; i++)
{
m_sources[i] = NULL;
m_frequencies[i] = 0;
m_channels[i] = 0;
}
}
else
{
m_audio = false;
}
}
#ifdef ONTKEVER
int numdrivers = FSOUND_GetNumDrivers();
int output = FSOUND_GetOutput();
int oputputrate = FSOUND_GetOutputRate();
int mixer = FSOUND_GetMixer();
printf("maxchannels is: %d\n", m_max_channels);
printf("num hw channels is: %d\n", m_num_hardware_channels);
printf("num sw channels is: %d\n", m_num_software_channels);
printf("numdrivers is: %d\n", numdrivers);
printf("output is: %d\n", output);
printf("oputputrate is: %d\n", oputputrate);
printf("mixer is: %d\n", mixer);
#endif
}
SND_FmodDevice::~SND_FmodDevice()
{
// let's see if we used the cd. if not, just leave it alone
SND_CDObject* pCD = SND_CDObject::Instance();
if (pCD)
{
this->StopCD();
SND_CDObject::DisposeSystem();
}
StopUsingDSP();
FSOUND_Close();
}
void SND_FmodDevice::UseCD() const
{
// only fmod has CD support, so only create it here
SND_CDObject::CreateSystem();
}
void SND_FmodDevice::MakeCurrent() const
{
// empty
}
SND_WaveSlot* SND_FmodDevice::LoadSample(const STR_String& name,
void* memlocation,
int size)
{
SND_WaveSlot* waveslot = NULL;
STR_String samplename = name;
if (m_audio)
{
/* first check if the sample is supported */
if (SND_IsSampleValid(name, memlocation))
{
/* create the waveslot */
waveslot = m_wavecache->GetWaveSlot(samplename);
if (waveslot)
{
int buffer = waveslot->GetBuffer();
/* load the sample from memory? */
if (size && memlocation)
{
m_buffers[buffer] = FSOUND_Sample_Load(buffer, (char*)memlocation, FSOUND_LOADMEMORY, size);
/* if the loading succeeded, fill the waveslot with info */
if (m_buffers[buffer])
{
int sampleformat = SND_GetSampleFormat(memlocation);
int numberofchannels = SND_GetNumberOfChannels(memlocation);
int samplerate = SND_GetSampleRate(memlocation);
int bitrate = SND_GetBitRate(memlocation);
int numberofsamples = SND_GetNumberOfSamples(memlocation);
waveslot->SetFileSize(size);
waveslot->SetData(memlocation);
waveslot->SetSampleFormat(sampleformat);
waveslot->SetNumberOfChannels(numberofchannels);
waveslot->SetSampleRate(samplerate);
waveslot->SetBitRate(bitrate);
waveslot->SetNumberOfSamples(numberofsamples);
}
}
/* or from file? */
else
{
m_buffers[buffer] = FSOUND_Sample_Load(buffer, samplename.Ptr(), FSOUND_LOOP_NORMAL, NULL);
}
#ifdef ONTKEVER
int error = FSOUND_GetError();
printf("sample load: errornumber is: %d\n", error);
#endif
/* if the loading succeeded, mark the waveslot */
if (m_buffers[buffer])
{
waveslot->SetLoaded(true);
}
/* or when it failed, free the waveslot */
else
{
m_wavecache->RemoveSample(waveslot->GetSampleName(), waveslot->GetBuffer());
waveslot = NULL;
}
}
}
}
return waveslot;
}
// listener's and general stuff //////////////////////////////////////////////////////
/* sets the global dopplervelocity */
void SND_FmodDevice::SetDopplerVelocity(MT_Scalar dopplervelocity) const
{
/* not supported by fmod */
FSOUND_3D_Listener_SetDopplerFactor(dopplervelocity);
}
/* sets the global dopplerfactor */
void SND_FmodDevice::SetDopplerFactor(MT_Scalar dopplerfactor) const
{
FSOUND_3D_Listener_SetDopplerFactor(dopplerfactor);
}
/* sets the global rolloff factor */
void SND_FmodDevice::SetListenerRollOffFactor(MT_Scalar rollofffactor) const
{
// not implemented in openal
}
void SND_FmodDevice::NextFrame() const
{
FSOUND_3D_Update();
}
// set the gain for the listener
void SND_FmodDevice::SetListenerGain(float gain) const
{
int fmod_gain = (int)(gain * 255);
FSOUND_SetSFXMasterVolume(fmod_gain);
}
void SND_FmodDevice::InitListener()
{
// initialize the listener with these values that won't change
// (as long as we can have only one listener)
// now we can superimpose all listeners on each other (for they
// have the same settings)
float lispos[3] = {0,0,0};
float lisvel[3] = {0,0,0};
FSOUND_3D_Listener_SetAttributes(lispos, lisvel, 0, -1, 0, 0, 0, 1);
}
// source playstate stuff ////////////////////////////////////////////////////////////
// check if the sound's still playing
int SND_FmodDevice::GetPlayState(int id)
{
int result = SND_STOPPED;
// klopt niet, fixen
signed char isplaying = FSOUND_IsPlaying(id);
if (isplaying)
{
result = SND_PLAYING;
}
/* hi reevan, just swap // of these 2 lines */
// return result;
return 0;
}
/* sets the buffer */
void SND_FmodDevice::SetObjectBuffer(int id, unsigned int buffer)
{
m_sources[id] = m_buffers[buffer];
}
// make the source play
void SND_FmodDevice::PlayObject(int id)
{
m_channels[id] = FSOUND_PlaySound(FSOUND_FREE, m_sources[id]);
m_frequencies[id] = FSOUND_GetFrequency(m_channels[id]);
// printf("fmod: play \n");
}
// make the source stop
void SND_FmodDevice::StopObject(int id) const
{
FSOUND_StopSound(m_channels[id]);
// printf("fmod: stop \n");
}
// stop all sources
void SND_FmodDevice::StopAllObjects()
{
FSOUND_StopSound(FSOUND_ALL);
}
// pause the source
void SND_FmodDevice::PauseObject(int id) const
{
FSOUND_StopSound(m_channels[id]);
}
// source properties stuff ////////////////////////////////////////////////////////////
// give openal the object's pitch
void SND_FmodDevice::SetObjectPitch(int id, MT_Scalar pitch) const
{
pitch = pitch * m_frequencies[id];
char result = FSOUND_SetFrequency(m_channels[id], (int)pitch);
}
// give openal the object's gain
void SND_FmodDevice::SetObjectGain(int id, MT_Scalar gain) const
{
int vol = (int)(gain * 255);
FSOUND_SetVolume(m_channels[id], vol);
}
// give openal the object's looping
void SND_FmodDevice::SetObjectLoop(int id, unsigned int loopmode) const
{
// printf("loopmode: %d\n", loopmode);
switch (loopmode)
{
case SND_LOOP_OFF:
{
#ifndef __APPLE__
char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_OFF);
#else
char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_OFF);
#endif
// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_OFF);
break;
}
case SND_LOOP_NORMAL:
{
#ifndef __APPLE__
char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_NORMAL);
#else
char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_NORMAL);
#endif
// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_NORMAL);
break;
}
case SND_LOOP_BIDIRECTIONAL:
{
#ifndef __APPLE__
char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_BIDI);
#else
char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_BIDI);
#endif
// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_NORMAL);
break;
}
default:
break;
}
}
void SND_FmodDevice::SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const
{
FSOUND_Sample_SetLoopPoints(m_sources[id], loopstart, loopend);
}
void SND_FmodDevice::SetObjectMinGain(int id, MT_Scalar mingain) const
{
/* not supported by fmod */
}
void SND_FmodDevice::SetObjectMaxGain(int id, MT_Scalar maxgain) const
{
/* not supported by fmod */
}
void SND_FmodDevice::SetObjectRollOffFactor(int id, MT_Scalar rollofffactor) const
{
/* not supported by fmod */
}
void SND_FmodDevice::SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const
{
/* not supported by fmod */
}
// give openal the object's position
void SND_FmodDevice::ObjectIs2D(int id) const
{
float obpos[3] = {0,0,0};
float obvel[3] = {0,0,0};
FSOUND_3D_SetAttributes(m_channels[id], obpos, obvel);
}
void SND_FmodDevice::SetObjectTransform(int id,
const MT_Vector3& position,
const MT_Vector3& velocity,
const MT_Matrix3x3& orientation,
const MT_Vector3& lisposition,
const MT_Scalar& rollofffactor) const
{
float obpos[3];
float obvel[3];
obpos[0] = (float)position[0] * (float)rollofffactor; //x (l/r)
obpos[1] = (float)position[1] * (float)rollofffactor;
obpos[2] = (float)position[2] * (float)rollofffactor;
velocity.getValue(obvel);
FSOUND_3D_SetAttributes(m_channels[id], obpos, obvel);
}
// cd support stuff ////////////////////////////////////////////////////////////
void SND_FmodDevice::PlayCD(int track) const
{
#ifndef __APPLE__
signed char result = FSOUND_CD_Play(track);
#else
signed char result = FSOUND_CD_Play(0, track);
#endif
#ifdef ONTKEVER
printf("SND_FmodDevice::PlayCD(): track=%d, result=%d\n", track, (int)result);
#endif
}
void SND_FmodDevice::PauseCD(bool pause) const
{
#ifndef __APPLE__
signed char result = FSOUND_CD_SetPaused(pause);
#else
signed char result = FSOUND_CD_SetPaused(0, pause);
#endif
#ifdef ONTKEVER
printf("SND_FmodDevice::PauseCD(): pause=%d, result=%d\n", pause, (int)result);
#endif
}
void SND_FmodDevice::StopCD() const
{
SND_CDObject* pCD = SND_CDObject::Instance();
if (pCD)
{
if (pCD->GetUsed())
{
#ifndef __APPLE__
signed char result = FSOUND_CD_Stop();
#else
signed char result = FSOUND_CD_Stop(0);
#endif
#ifdef ONTKEVER
printf("SND_FmodDevice::StopCD(): result=%d\n", (int)result);
#endif
}
}
}
void SND_FmodDevice::SetCDPlaymode(int playmode) const
{
#ifndef __APPLE__
FSOUND_CD_SetPlayMode(playmode);
#else
FSOUND_CD_SetPlayMode(0, playmode);
#endif
#ifdef ONTKEVER
printf("SND_FmodDevice::SetCDPlaymode(): playmode=%d,\n", playmode);
#endif
}
void SND_FmodDevice::SetCDGain(MT_Scalar gain) const
{
int volume = gain * 255;
#ifndef __APPLE__
signed char result = FSOUND_CD_SetVolume(volume);
#else
signed char result = FSOUND_CD_SetVolume(0, volume);
#endif
#ifdef ONTKEVER
printf("SND_FmodDevice::SetCDGain(): gain=%f, volume=%d, result=%d\n", gain, volume, (int)result);
#endif
}
void SND_FmodDevice::StartUsingDSP()
{
m_dspunit = FSOUND_DSP_GetFFTUnit();
FSOUND_DSP_SetActive(m_dspunit, true);
}
float* SND_FmodDevice::GetSpectrum()
{
m_spectrum = FSOUND_DSP_GetSpectrum();
return m_spectrum;
}
void SND_FmodDevice::StopUsingDSP()
{
if (m_dspunit)
FSOUND_DSP_SetActive(m_dspunit, false);
}