forked from bartvdbraak/blender
175 lines
3.2 KiB
C++
175 lines
3.2 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "BIF_scrarea.h"
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#include "KX_BlenderCanvas.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_BlenderCanvas::KX_BlenderCanvas(struct ScrArea *area) :
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m_area(area)
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{
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}
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KX_BlenderCanvas::~KX_BlenderCanvas()
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{
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}
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void KX_BlenderCanvas::Init()
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{
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::SwapBuffers()
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{
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BL_SwapBuffers();
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}
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void KX_BlenderCanvas::BeginFrame()
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{
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::EndFrame()
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{
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// this is needed, else blender distorts a lot
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glPopAttrib();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDisable(GL_FOG);
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}
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void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
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{
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glClearColor(r,g,b,a);
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}
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void KX_BlenderCanvas::ClearBuffer(int type)
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{
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int ogltype = 0;
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if (type & RAS_ICanvas::COLOR_BUFFER )
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ogltype |= GL_COLOR_BUFFER_BIT;
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if (type & RAS_ICanvas::DEPTH_BUFFER )
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ogltype |= GL_DEPTH_BUFFER_BIT;
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glClear(ogltype);
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}
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int KX_BlenderCanvas::GetWidth(
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) const {
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return scrarea_get_win_width(m_area);
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}
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int KX_BlenderCanvas::GetHeight(
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) const {
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return scrarea_get_win_height(m_area);
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}
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RAS_Rect &
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KX_BlenderCanvas::
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GetWindowArea(
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){
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return m_area_rect;
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}
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void
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KX_BlenderCanvas::
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SetViewPort(
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int x1, int y1,
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int x2, int y2
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){
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int vp_width = (x2 - x1) + 1;
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int vp_height = (y2 - y1) + 1;
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int minx = scrarea_get_win_x(m_area);
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int miny = scrarea_get_win_y(m_area);
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m_area_rect.SetLeft(minx + x1);
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m_area_rect.SetBottom(miny + y1);
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m_area_rect.SetRight(minx + x2);
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m_area_rect.SetTop(miny + y2);
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glViewport(minx + x1, miny + y1, vp_width, vp_height);
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glScissor(minx + x1, miny + y1, vp_width, vp_height);
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}
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void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
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{
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switch (mousestate)
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{
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case MOUSE_INVISIBLE:
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{
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BL_HideMouse();
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break;
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}
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case MOUSE_WAIT:
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{
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BL_WaitMouse();
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break;
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}
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case MOUSE_NORMAL:
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{
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BL_NormalMouse();
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break;
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}
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default:
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{
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}
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}
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}
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// (0,0) is top left, (width,height) is bottom right
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void KX_BlenderCanvas::SetMousePosition(int x,int y)
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{
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int winX = scrarea_get_win_x(m_area);
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int winY = scrarea_get_win_y(m_area);
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int winH = scrarea_get_win_height(m_area);
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BL_warp_pointer(winX + x, winY + (winH-y-1));
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}
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void KX_BlenderCanvas::MakeScreenShot(const char* filename)
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{
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BL_MakeScreenShot(m_area, filename);
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}
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