blender/source/gameengine/GameLogic/SCA_JoystickSensor.h

145 lines
3.7 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __JOYSENSOR_H_
#define __JOYSENSOR_H
#include "SCA_ISensor.h"
class SCA_JoystickSensor :public SCA_ISensor
{
Py_Header;
class SCA_JoystickManager* m_pJoystickMgr;
/**
* Axis 1-or-2
*/
int m_axis;
/**
* Axis flag to find direction
*/
int m_axisf;
/**
* The actual button
*/
int m_button;
/**
* Flag for a pressed or released button
*/
int m_buttonf;
/**
* The actual hat
*/
int m_hat;
/**
* Flag to find direction 1-12
*/
int m_hatf;
/**
* The threshold value the axis acts opon
*/
int m_precision;
/**
* Is an event triggered ?
*/
bool m_istrig;
/**
* Last trigger state for this sensors joystick,
* Otherwise it will trigger all the time
* this is used to see if the trigger state changes.
*/
bool m_istrig_lastjs;
/**
* The mode to determine axis,button or hat
*/
short int m_joymode;
/**
* Select which joystick to use
*/
short int m_joyindex;
enum KX_JOYSENSORMODE {
KX_JOYSENSORMODE_NODEF = 0,
KX_JOYSENSORMODE_AXIS,
KX_JOYSENSORMODE_BUTTON,
KX_JOYSENSORMODE_HAT,
KX_JOYSENSORMODE_MAX
};
bool isValid(KX_JOYSENSORMODE);
public:
SCA_JoystickSensor(class SCA_JoystickManager* eventmgr,
SCA_IObject* gameobj,
short int joyindex,
short int joymode,
int axis, int axisf,int prec,
int button, int buttonf,
int hat, int hatf,
PyTypeObject* T=&Type );
virtual ~SCA_JoystickSensor();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
virtual void Init();
short int GetJoyIndex(void){
return m_joyindex;
}
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
/* Joystick Index */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetIndex);
KX_PYMETHOD_DOC_O(SCA_JoystickSensor,SetIndex);
/* Axes*/
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetAxis);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetAxis);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetRealAxis);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetThreshold);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetThreshold);
/* Buttons */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetButton);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetButton);
/* Hats */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetHat);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetHat);
/* number of */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfAxes);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfButtons);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfHats);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,Connected);
};
#endif