forked from bartvdbraak/blender
178 lines
4.3 KiB
Python
178 lines
4.3 KiB
Python
# $Id$
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# Documentation for BL_ActionActuator
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from SCA_IActuator import *
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class BL_ActionActuator(SCA_IActuator):
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"""
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Action Actuators apply an action to an actor.
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"""
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def setAction(action, reset = True):
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"""
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Sets the current action.
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@param action: The name of the action to set as the current action.
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@type action: string
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@param reset: Optional parameter indicating whether to reset the
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blend timer or not. A value of 1 indicates that the
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timer should be reset. A value of 0 will leave it
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unchanged. If reset is not specified, the timer will
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be reset.
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"""
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def setStart(start):
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"""
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Specifies the starting frame of the animation.
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@param start: the starting frame of the animation
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@type start: float
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"""
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def setEnd(end):
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"""
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Specifies the ending frame of the animation.
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@param end: the ending frame of the animation
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@type end: float
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"""
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def setBlendin(blendin):
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"""
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Specifies the number of frames of animation to generate
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when making transitions between actions.
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@param blendin: the number of frames in transition.
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@type blendin: float
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"""
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def setPriority(priority):
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"""
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Sets the priority of this actuator.
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@param priority: Specifies the new priority. Actuators will lower
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priority numbers will override actuators with higher
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numbers.
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@type priority: integer
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"""
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def setFrame(frame):
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"""
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Sets the current frame for the animation.
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@param frame: Specifies the new current frame for the animation
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@type frame: float
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"""
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def setProperty(prop):
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"""
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Sets the property to be used in FromProp playback mode.
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@param prop: the name of the property to use.
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@type prop: string.
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"""
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def setBlendtime(blendtime):
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"""
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Sets the internal frame timer.
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Allows the script to directly modify the internal timer
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used when generating transitions between actions.
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@param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0.
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@type blendtime: float
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"""
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def setType(mode):
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"""
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Sets the operation mode of the actuator
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@param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
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@type mode: integer
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"""
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def setContinue(cont):
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"""
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Set the actions continue option True or False. see getContinue.
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@param cont: The continue option.
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@type cont: bool
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"""
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def getType():
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"""
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Returns the operation mode of the actuator
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@rtype: integer
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@return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
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"""
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def getContinue():
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"""
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When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
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@rtype: bool
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"""
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def getAction():
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"""
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getAction() returns the name of the action associated with this actuator.
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@rtype: string
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"""
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def getStart():
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"""
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Returns the starting frame of the action.
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@rtype: float
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"""
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def getEnd():
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"""
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Returns the last frame of the action.
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@rtype: float
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"""
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def getBlendin():
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"""
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Returns the number of interpolation animation frames to be generated when this actuator is triggered.
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@rtype: float
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"""
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def getPriority():
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"""
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Returns the priority for this actuator. Actuators with lower Priority numbers will
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override actuators with higher numbers.
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@rtype: integer
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"""
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def getFrame():
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"""
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Returns the current frame number.
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@rtype: float
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"""
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def getProperty():
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"""
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Returns the name of the property to be used in FromProp mode.
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@rtype: string
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"""
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def setChannel(channel, matrix, mode = False):
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"""
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@param channel: A string specifying the name of the bone channel.
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@type channel: string
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@param matrix: A 4x4 matrix specifying the overriding transformation
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as an offset from the bone's rest position.
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@type matrix: list [[float]]
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@param mode: True for armature/world space, False for bone space
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@type mode: boolean
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"""
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def setFrameProperty(prop):
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"""
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@param prop: A string specifying the property of the object that will be updated with the action frame number.
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@type prop: string
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"""
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def getFrameProperty():
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"""
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Returns the name of the property that is set to the current frame number.
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@rtype: string
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"""
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