forked from bartvdbraak/blender
6a3e8e7fff
Also added a note in the tooltip for action priority when using more then 1 action at a time.
58 lines
1.3 KiB
Python
58 lines
1.3 KiB
Python
# $Id$
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# Documentation for SCA_PythonController
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from SCA_IController import *
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class SCA_PythonController(SCA_IController):
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"""
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A Python controller uses a Python script to activate it's actuators,
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based on it's sensors.
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"""
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def getSensors():
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"""
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Gets a list of all sensors attached to this controller.
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@rtype: list [L{SCA_ISensor}]
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"""
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def getSensor(name):
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"""
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Gets the named linked sensor.
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@type name: string
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@rtype: L{SCA_ISensor}
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"""
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def getActuators():
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"""
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Gets a list of all actuators linked to this controller.
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@rtype: list [L{SCA_IActuator}]
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"""
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def getActuator(name):
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"""
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Gets the named linked actuator.
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@type name: string
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@rtype: L{SCA_IActuator}
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"""
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def getScript():
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"""
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Gets the Python script this controller executes.
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@rtype: string
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"""
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def setScript(script):
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"""
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Sets the Python script this controller executes.
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@type script: string.
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"""
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def getState():
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"""
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Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
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This for instance will always be true however you could compare with a previous state to see when the state was activated.
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GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
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@rtype: int
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"""
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