forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
28 lines
912 B
Python
28 lines
912 B
Python
#!/usr/bin/python
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Import ('env')
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SConscript(['BlenderRoutines/SConscript',
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'Converter/SConscript',
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'Expressions/SConscript',
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'GameLogic/SConscript',
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'Ketsji/SConscript',
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'Ketsji/KXNetwork/SConscript',
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'Network/SConscript',
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'Network/LoopBackNetwork/SConscript',
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'Physics/common/SConscript',
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'Physics/Dummy/SConscript',
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'Rasterizer/SConscript',
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'Rasterizer/RAS_OpenGLRasterizer/SConscript',
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'SceneGraph/SConscript',
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'Physics/Bullet/SConscript',
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'Physics/Sumo/SConscript'
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])
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if env['WITH_BF_PLAYER']:
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SConscript(['GamePlayer/SConscript'])
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#if user_options_dict['USE_PHYSICS'] == 'solid':
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# SConscript(['Physics/Sumo/SConscript'])
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#elif user_options_dict['USE_PHYSICS'] == 'ode':
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# SConscript(['Physics/BlOde/SConscript'])
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