forked from bartvdbraak/blender
8da4ad74e9
Now when doing normal projeciton is possible to ask it to project along the normals that the vertex would have if it was subsurfaced... this gives "better" projections on low polys. Point of this commit is to add the feature request from Eclectiel http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9 workflow as Eclectiel wanted is now possible: to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced: 1 - make base low-poly retopo 2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0) 3 - add a Subsurface with level N 4 - run bretch's script (ss_fit) |
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blenderplayer | ||
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config | ||
doc | ||
extern | ||
intern | ||
po | ||
projectfiles | ||
projectfiles_vc7 | ||
release | ||
source | ||
tools | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
README | ||
SConstruct |
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