blender/source/gameengine/Physics/Bullet
Erwin Coumans b5a2d7f15e Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory.
The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' 
so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
2011-04-20 04:55:58 +00:00
..
CcdGraphicController.cpp doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
CcdGraphicController.h doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
CcdPhysicsController.cpp doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
CcdPhysicsController.h Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break 2011-04-20 04:55:58 +00:00
CcdPhysicsEnvironment.cpp Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break 2011-04-20 04:55:58 +00:00
CcdPhysicsEnvironment.h fixes in Bullet stuff, roll influence for raycast vehicles was broken, 2011-03-29 18:44:18 +00:00
CMakeLists.txt add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00