forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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CCL_NAMESPACE_BEGIN
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/* Wave */
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ccl_device_noinline float svm_wave(NodeWaveType type,
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NodeWaveProfile profile,
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float3 p,
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float detail,
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float distortion,
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float dscale)
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{
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float n;
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if (type == NODE_WAVE_BANDS)
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n = (p.x + p.y + p.z) * 10.0f;
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else /* NODE_WAVE_RINGS */
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n = len(p) * 20.0f;
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if (distortion != 0.0f)
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n += distortion * noise_turbulence(p * dscale, detail, 0);
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if (profile == NODE_WAVE_PROFILE_SIN) {
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return 0.5f + 0.5f * sinf(n);
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}
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else { /* NODE_WAVE_PROFILE_SAW */
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n /= M_2PI_F;
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n -= (int)n;
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return (n < 0.0f) ? n + 1.0f : n;
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}
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}
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ccl_device void svm_node_tex_wave(
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KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
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{
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uint4 node2 = read_node(kg, offset);
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uint type;
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uint co_offset, scale_offset, detail_offset, dscale_offset, distortion_offset, color_offset,
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fac_offset;
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decode_node_uchar4(node.y, &type, &color_offset, &fac_offset, &dscale_offset);
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decode_node_uchar4(node.z, &co_offset, &scale_offset, &detail_offset, &distortion_offset);
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float3 co = stack_load_float3(stack, co_offset);
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float scale = stack_load_float_default(stack, scale_offset, node2.x);
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float detail = stack_load_float_default(stack, detail_offset, node2.y);
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float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
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float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
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float f = svm_wave(
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(NodeWaveType)type, (NodeWaveProfile)node.w, co * scale, detail, distortion, dscale);
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if (stack_valid(fac_offset))
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stack_store_float(stack, fac_offset, f);
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if (stack_valid(color_offset))
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stack_store_float3(stack, color_offset, make_float3(f, f, f));
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}
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CCL_NAMESPACE_END
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