forked from bartvdbraak/blender
78bb45931c
bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out.
181 lines
5.7 KiB
Python
181 lines
5.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import os
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class AddPresetBase(bpy.types.Operator):
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'''Base preset class, only for subclassing
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subclasses must define
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- preset_values
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- preset_subdir '''
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bl_idname = "render.preset_add"
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bl_label = "Add Render Preset"
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name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="")
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def _as_filename(self, name): # could reuse for other presets
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for char in " !@#$%^&*(){}:\";'[]<>,./?":
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name = name.replace('.', '_')
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return name.lower()
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def execute(self, context):
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if not self.properties.name:
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return {'FINISHED'}
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filename = self._as_filename(self.properties.name) + ".py"
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target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
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file_preset = open(os.path.join(target_path, filename), 'w')
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for rna_path in self.preset_values:
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value = eval(rna_path)
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if type(value) == str:
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value = "'%s'" % value
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file_preset.write("%s = %s\n" % (rna_path, value))
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file_preset.close()
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.manager
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#crashes, TODO - fix
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#return wm.invoke_props_popup(self, event)
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wm.invoke_props_popup(self, event)
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return {'RUNNING_MODAL'}
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class AddPresetRender(AddPresetBase):
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'''Add a Render Preset'''
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bl_idname = "render.preset_add"
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bl_label = "Add Render Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.scene.render.resolution_x",
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"bpy.context.scene.render.resolution_y",
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"bpy.context.scene.render.pixel_aspect_x",
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"bpy.context.scene.render.pixel_aspect_y",
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"bpy.context.scene.render.fps",
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"bpy.context.scene.render.fps_base",
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"bpy.context.scene.render.resolution_percentage",
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"bpy.context.scene.render.fields",
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"bpy.context.scene.render.field_order",
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"bpy.context.scene.render.fields_still",
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]
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preset_subdir = "render"
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class AddPresetSSS(AddPresetBase):
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'''Add a Subsurface Scattering Preset'''
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bl_idname = "material.sss_preset_add"
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bl_label = "Add SSS Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.material.subsurface_scattering.back",
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"bpy.context.material.subsurface_scattering.color[0]",
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"bpy.context.material.subsurface_scattering.color[1]",
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"bpy.context.material.subsurface_scattering.color[2]",
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"bpy.context.material.subsurface_scattering.color_factor",
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"bpy.context.material.subsurface_scattering.error_tolerance",
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"bpy.context.material.subsurface_scattering.front",
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"bpy.context.material.subsurface_scattering.ior",
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"bpy.context.material.subsurface_scattering.radius[0]",
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"bpy.context.material.subsurface_scattering.radius[1]",
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"bpy.context.material.subsurface_scattering.radius[2]",
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"bpy.context.material.subsurface_scattering.scale",
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"bpy.context.material.subsurface_scattering.texture_factor",
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]
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preset_subdir = "sss"
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class AddPresetCloth(AddPresetBase):
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'''Add a Cloth Preset'''
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bl_idname = "cloth.preset_add"
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bl_label = "Add Cloth Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.cloth.settings.quality",
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"bpy.context.cloth.settings.mass",
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"bpy.context.cloth.settings.structural_stiffness",
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"bpy.context.cloth.settings.bending_stiffness",
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"bpy.context.cloth.settings.spring_damping",
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"bpy.context.cloth.settings.air_damping",
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]
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preset_subdir = "cloth"
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class AddPresetSunSky(AddPresetBase):
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'''Add a Sky & Atmosphere Preset'''
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bl_idname = "lamp.sunsky_preset_add"
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bl_label = "Add Sunsky Preset"
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name = AddPresetBase.name
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preset_values = [
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"bpy.context.object.data.sky.atmosphere_turbidity",
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"bpy.context.object.data.sky.sky_blend_type",
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"bpy.context.object.data.sky.sky_blend",
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"bpy.context.object.data.sky.horizon_brightness",
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"bpy.context.object.data.sky.spread",
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"bpy.context.object.data.sky.sky_color_space",
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"bpy.context.object.data.sky.sky_exposure",
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"bpy.context.object.data.sky.sun_brightness",
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"bpy.context.object.data.sky.sun_size",
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"bpy.context.object.data.sky.backscattered_light",
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"bpy.context.object.data.sky.sun_intensity",
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"bpy.context.object.data.sky.atmosphere_inscattering",
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"bpy.context.object.data.sky.atmosphere_extinction",
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]
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preset_subdir = "sunsky"
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classes = [
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AddPresetRender,
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AddPresetSSS,
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AddPresetCloth,
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AddPresetSunSky]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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