forked from bartvdbraak/blender
Brecht Van Lommel
e6d11c6ce6
This will be handled by the new view layer override system which will store data elsewhere, removing the code already for easier refactoring.
88 lines
2.7 KiB
Python
88 lines
2.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, UIList
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class ViewLayerButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "view_layer"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
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bl_label = "View Layer"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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layer = bpy.context.view_layer
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layout.prop(layer, "use", text="Use for Rendering");
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layout.prop(rd, "use_single_layer", text="Render Single Layer")
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class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
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bl_label = "Passes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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view_layer = context.view_layer
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split = layout.split()
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col = split.column()
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col.prop(view_layer, "use_pass_combined")
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col.prop(view_layer, "use_pass_z")
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col.prop(view_layer, "use_pass_mist")
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col.prop(view_layer, "use_pass_normal")
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col.separator()
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col.prop(view_layer, "use_pass_ambient_occlusion")
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col = split.column()
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col.label(text="Subsurface:")
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row = col.row(align=True)
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row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
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row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
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classes = (
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VIEWLAYER_PT_layer,
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VIEWLAYER_PT_eevee_layer_passes,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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