blender/release/scripts/startup/bl_ui/space_statusbar.py
Julian Eisel 6f20fcd598 UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.

Design task: T54861
Main changes approved by @brecht.
2018-05-23 22:38:25 +02:00

85 lines
2.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header
class STATUSBAR_HT_header(Header):
bl_space_type = 'STATUSBAR'
def draw(self, context):
area = context.area
region = context.region
if region.alignment == 'RIGHT':
if region == area.regions[0]:
self.draw_right(context)
else:
self.draw_center(context)
else:
self.draw_left(context)
def draw_left(self, context):
layout = self.layout
row = layout.row(align=True)
if (bpy.data.filepath):
row.label(text=bpy.data.filepath, translate=False)
if bpy.data.is_dirty:
row.label("(Modified)")
def draw_center(self, context):
layout = self.layout
scene = context.scene
view_layer = context.view_layer
layout.label(text=scene.statistics(view_layer), translate=False)
def draw_right(self, context):
layout = self.layout
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
row.label("Auto-run disabled", icon='ERROR')
if bpy.data.is_saved:
props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
props.use_scripts = True
row.operator("script.autoexec_warn_clear", text="Ignore")
# include last so text doesn't push buttons out of the header
row.label(bpy.app.autoexec_fail_message)
return
classes = (
STATUSBAR_HT_header,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)