blender/source/gameengine/Physics/Bullet
2013-02-09 06:32:17 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). 2013-02-09 06:32:17 +00:00
CcdPhysicsController.h style cleanup: comment format 2013-02-02 04:48:21 +00:00
CcdPhysicsEnvironment.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
CcdPhysicsEnvironment.h BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
CMakeLists.txt make bullet optional again 2013-01-23 07:26:39 +00:00
SConscript make bullet optional again 2013-01-23 07:26:39 +00:00