forked from bartvdbraak/blender
6d833bced2
faces) Torus is generated flat shaded like the rest of primitives for easier tweaking of resolution and consistency with the rest of the primitives
171 lines
5.5 KiB
Python
171 lines
5.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import Mathutils
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from math import cos, sin, pi
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def add_torus(major_rad, minor_rad, major_seg, minor_seg):
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Vector = Mathutils.Vector
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Quaternion = Mathutils.Quaternion
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PI_2 = pi * 2
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z_axis = (0, 0, 1)
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verts = []
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faces = []
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i1 = 0
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tot_verts = major_seg * minor_seg
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for major_index in range(major_seg):
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quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
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for minor_index in range(minor_seg):
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angle = 2 * pi * minor_index / minor_seg
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vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
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(sin(angle) * minor_rad)) * quat
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verts.extend([vec.x, vec.y, vec.z])
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if minor_index + 1 == minor_seg:
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i2 = (major_index) * minor_seg
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i3 = i1 + minor_seg
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i4 = i2 + minor_seg
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else:
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i2 = i1 + 1
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i3 = i1 + minor_seg
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i4 = i3 + 1
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if i2 >= tot_verts:
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i2 = i2 - tot_verts
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if i3 >= tot_verts:
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i3 = i3 - tot_verts
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if i4 >= tot_verts:
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i4 = i4 - tot_verts
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# stupid eekadoodle
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if i2:
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faces.extend([i1, i3, i4, i2])
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else:
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faces.extend([i2, i1, i3, i4])
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i1 += 1
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return verts, faces
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from bpy.props import *
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class AddTorus(bpy.types.Operator):
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'''Add a torus mesh.'''
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bl_idname = "mesh.primitive_torus_add"
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bl_label = "Add Torus"
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bl_register = True
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bl_undo = True
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major_radius = FloatProperty(name="Major Radius",
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description="Radius from the origin to the center of the cross sections",
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default=1.0, min=0.01, max=100.0)
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minor_radius = FloatProperty(name="Minor Radius",
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description="Radius of the torus' cross section",
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default=0.25, min=0.01, max=100.0)
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major_segments = IntProperty(name="Major Segments",
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description="Number of segments for the main ring of the torus",
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default=48, min=3, max=256)
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minor_segments = IntProperty(name="Minor Segments",
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description="Number of segments for the minor ring of the torus",
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default=12, min=3, max=256)
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use_abso = BoolProperty(name="Use Int+Ext Controls",
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description="Use the Int / Ext controls for torus dimensions",
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default=False)
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abso_major_rad = FloatProperty(name="Exterior Radius",
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description="Total Exterior Radius of the torus",
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default=1.0, min=0.01, max=100.0)
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abso_minor_rad = FloatProperty(name="Inside Radius",
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description="Total Interior Radius of the torus",
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default=0.5, min=0.01, max=100.0)
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def execute(self, context):
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props = self.properties
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if props.use_abso == True:
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extra_helper = (props.abso_major_rad - props.abso_minor_rad) * 0.5
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props.major_radius = props.abso_minor_rad + extra_helper
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props.minor_radius = extra_helper
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verts_loc, faces = add_torus(props.major_radius,
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props.minor_radius,
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props.major_segments,
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props.minor_segments)
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mesh = bpy.data.meshes.new("Torus")
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mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
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mesh.verts.foreach_set("co", verts_loc)
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mesh.faces.foreach_set("verts_raw", faces)
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mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
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scene = context.scene
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# ugh
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for ob in scene.objects:
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ob.selected = False
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mesh.update()
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ob_new = bpy.data.objects.new("Torus", 'MESH')
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ob_new.data = mesh
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scene.objects.link(ob_new)
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ob_new.selected = True
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ob_new.location = scene.cursor_location
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obj_act = scene.objects.active
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if obj_act and obj_act.mode == 'EDIT':
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bpy.ops.object.mode_set(mode='OBJECT')
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obj_act.selected = True
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scene.update() # apply location
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#scene.objects.active = ob_new
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bpy.ops.object.join() # join into the active.
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bpy.ops.object.mode_set(mode='EDIT')
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else:
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scene.objects.active = ob_new
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if context.user_preferences.edit.enter_edit_mode:
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bpy.ops.object.mode_set(mode='EDIT')
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return {'FINISHED'}
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# Register the operator
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bpy.types.register(AddTorus)
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# Add to the menu
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menu_func = (lambda self, context: self.layout.operator(AddTorus.bl_idname,
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text="Torus", icon='MESH_DONUT'))
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bpy.types.INFO_MT_mesh_add.append(menu_func)
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if __name__ == "__main__":
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bpy.ops.mesh.primitive_torus_add()
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