forked from bartvdbraak/blender
8f788c64db
[[Split portion of a mixed commit.]]
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
// Copyright (C) 2007 Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
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// Version: 1.0
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// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
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// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
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// URL: http://www.orocos.org/kdl
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef KDL_SEGMENT_HPP
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#define KDL_SEGMENT_HPP
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#include "frames.hpp"
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#include "inertia.hpp"
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#include "joint.hpp"
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#include <vector>
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namespace KDL {
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/**
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* \brief This class encapsulates a simple segment, that is a "rigid
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* body" (i.e., a frame and an inertia) with a joint and with
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* "handles", root and tip to connect to other segments.
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*
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* A simple segment is described by the following properties :
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* - Joint
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* - inertia: of the rigid body part of the Segment
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* - Offset from the end of the joint to the tip of the segment:
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* the joint is located at the root of the segment.
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*
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* @ingroup KinematicFamily
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*/
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class Segment {
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friend class Chain;
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private:
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Joint joint;
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Inertia M;
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Frame f_tip;
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public:
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/**
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* Constructor of the segment
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*
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* @param joint joint of the segment, default:
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* Joint(Joint::None)
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* @param f_tip frame from the end of the joint to the tip of
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* the segment, default: Frame::Identity()
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* @param M rigid body inertia of the segment, default: Inertia::Zero()
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*/
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Segment(const Joint& joint=Joint(), const Frame& f_tip=Frame::Identity(),const Inertia& M = Inertia::Zero());
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Segment(const Segment& in);
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Segment& operator=(const Segment& arg);
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virtual ~Segment();
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/**
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* Request the pose of the segment, given the joint position q.
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*
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* @param q 1D position of the joint
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*
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* @return pose from the root to the tip of the segment
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*/
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Frame pose(const double& q)const;
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/**
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* Request the 6D-velocity of the tip of the segment, given
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* the joint position q and the joint velocity qdot.
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*
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* @param q ND position of the joint
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* @param qdot ND velocity of the joint
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*
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* @return 6D-velocity of the tip of the segment, expressed
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*in the base-frame of the segment(root) and with the tip of
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*the segment as reference point.
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*/
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Twist twist(const double& q,const double& qdot, int dof=0)const;
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/**
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* Request the 6D-velocity at a given point p, relative to base frame of the segment
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* givven the joint velocity qdot.
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*
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* @param p reference point
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* @param qdot ND velocity of the joint
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*
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* @return 6D-velocity at a given point p, expressed
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* in the base-frame of the segment(root)
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*/
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Twist twist(const Vector& p, const double& qdot, int dof=0)const;
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/**
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* Request the 6D-velocity at a given frame origin, relative to base frame of the segment
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* assuming the frame rotation is the rotation of the joint.
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*
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* @param f joint pose frame + reference point
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* @param qdot ND velocity of the joint
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*
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* @return 6D-velocity at frame reference point, expressed
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* in the base-frame of the segment(root)
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*/
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Twist twist(const Frame& f, const double& qdot, int dof)const;
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/**
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* Request the joint of the segment
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*
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*
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* @return const reference to the joint of the segment
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*/
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const Joint& getJoint()const
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{
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return joint;
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}
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/**
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* Request the inertia of the segment
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*
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*
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* @return const reference to the inertia of the segment
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*/
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const Inertia& getInertia()const
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{
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return M;
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}
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/**
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* Request the pose from the joint end to the tip of the
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*segment.
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*
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* @return const reference to the joint end - segment tip pose.
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*/
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const Frame& getFrameToTip()const
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{
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return f_tip;
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}
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};
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}//end of namespace KDL
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#endif
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