forked from bartvdbraak/blender
d8dc1b9fd4
Makefiles to get new AUD stuff to compile (OSX 10.3 PPC) It uses lib/samplerate, which gets committed soon too
45 lines
1.3 KiB
Makefile
45 lines
1.3 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# Bounces make to subdirectories.
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include nan_definitions.mk
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SOURCEDIR = source/gameengine
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DIR = $(OCGDIR)/gameengine
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DIRS = BlenderRoutines
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DIRS += Converter
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DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
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DIRS += Network Physics VideoTexture
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ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
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# DIRS += GamePlayer
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endif
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include nan_subdirs.mk
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