blender/SConstruct
Joshua Leung 43b26b72ab View2D - Initial commit of Pan-View Operator
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.

* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. 

* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. 
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. 
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-30 06:15:33 +00:00

589 lines
18 KiB
Python

#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
import sys
import os
import os.path
import string
import shutil
import glob
import re
from tempfile import mkdtemp
import tools.Blender
import tools.btools
import tools.bcolors
EnsureSConsVersion(1,0,0)
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'common', 'blender', 'intern',
'international', 'game', 'game2',
'player', 'player2', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
#if env:
# btools.SetupSpawn(env)
else:
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform!='win32':
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = 'config'+os.sep+platform+'-config.py'
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
if not env['BF_FANCY']:
B.bc.disable()
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print "Build with %d parallel jobs" % (GetOption('num_jobs'))
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM']=='win32-vc':
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
# env.Append(LINKFLAGS=['-fprofile-generate'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
env2 = env.Clone( LIBPATH = env['BF_OPENAL'] )
sconf_temp = mkdtemp()
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
root = ''
for root, dirs, files in os.walk(sconf_temp, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
if root: os.rmdir(root)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'] = env['LLIBS'].replace('stdc++', ' ')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
if 'blenderlite' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
env['WITH_BF_OPENAL'] = False
env['WITH_BF_OPENEXR'] = False
env['WITH_BF_ICONV'] = False
env['WITH_BF_INTERNATIONAL'] = False
env['WITH_BF_OPENJPEG'] = False
env['WITH_BF_FFMPEG'] = False
env['WITH_BF_QUICKTIME'] = False
env['WITH_BF_YAFRAY'] = False
env['WITH_BF_REDCODE'] = False
env['WITH_BF_FTGL'] = False
env['WITH_BF_DDS'] = False
env['WITH_BF_ZLIB'] = False
env['WITH_BF_SDL'] = False
env['WITH_BF_JPEG'] = False
env['WITH_BF_PNG'] = False
env['WITH_BF_ODE'] = False
env['WITH_BF_BULLET'] = False
env['WITH_BF_BINRELOC'] = False
env['BF_BUILDINFO'] = False
env['BF_NO_ELBEEM'] = True
env['WITH_BF_PYTHON'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = env['BF_DOCDIR']
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc']:
if os.path.exists(confile):
print "clean file %s"%confile
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
if not os.path.isdir(B.doc_build_dir):
os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
#- dont do .blender and scripts for darwin, it is already in the bundle
dotblendlist = []
dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
for f in df:
dotblendlist.append(dp+os.sep+f)
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
#-- .blender/scripts
scriptpath='release/scripts'
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
#-- icons
if env['OURPLATFORM']=='linux2':
iconlist = []
icontargetlist = []
for tp, tn, tf in os.walk('release/freedesktop/icons'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
print ">>>", env['BF_INSTALLDIR'], tp, f
iconlist.append(tp+os.sep+f)
icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
iconinstall = []
for targetdir,srcfile in zip(icontargetlist, iconlist):
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
print ">>>", env['BF_INSTALLDIR'], tp, f
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
pluglist.append('source/blender/blenpluginapi/externdef.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
pluglist.append('source/blender/blenpluginapi/iff.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
pluglist.append('source/blender/blenpluginapi/plugin.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
pluglist.append('source/blender/blenpluginapi/util.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${BF_PNG_LIBPATH}/libpng.dll',
'${BF_ZLIB_LIBPATH}/zlib.dll',
'${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
dllsources.append('#release/windows/extra/python25.zip')
dllsources.append('#release/windows/extra/zlib.pyd')
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
if env['WITH_BF_ICONV']:
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
'${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libx264-59.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
if 'blender' in B.targets:
blenderexe= env.Alias('blender', B.program_list)
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
Depends(blenderlite,installtarget)
Depends(nsiscmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
#------------ RELEASE
# TODO: zipup the installation
#------------ BLENDERPLAYER
# TODO: build stubs and link into blenderplayer
#------------ EPYDOC
if env['WITH_BF_DOCS']:
SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')