blender/release
Bastien Montagne 18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
..
bin Code cleanup: style/warnings 2014-02-28 11:04:15 +11:00
darwin OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70 2014-03-06 10:16:13 +01:00
datafiles Revert changes to submodules 2014-03-10 15:17:22 +06:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Split Normals I (1/5): basis for split normals (nearly nothing user-visible here): 2014-04-13 12:19:00 +02:00
text Readme: Small adjustment for IRC link. 2014-03-01 01:25:46 +01:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00