forked from bartvdbraak/blender
b745a2401b
The first character of the ID type was used to tag IDs for updates which is weak since different IDs can have the same first character (for example meshes, materials and metaballs), causing unnecessary updates of unrelated IDs. Now we use a unique index per ID type to tag for updates, unifying IDs arrays indexing along the way. Reviewers: sergey, mont29 Differential Revision: https://developer.blender.org/D2139 |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@373945d097 | ||
CMakeLists.txt |