blender/release/scripts/startup
2011-07-26 06:10:05 +00:00
..
bl_operators Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
bl_ui BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4). 2011-07-26 06:10:05 +00:00
keyingsets_builtins.py fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00
ui_mocap.py UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints 2011-07-22 18:46:13 +00:00