blender/source
2011-07-27 19:08:18 +00:00
..
blender Material Diffuse Color animation COLLADA import. 2011-07-27 19:08:18 +00:00
blenderplayer Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
creator move mathutils into its own lib. 2011-07-15 04:01:47 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4). 2011-07-26 06:10:05 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests script to report deprecated functions of text and their age in days. 2011-07-18 09:49:26 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00