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attribute.cpp
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Code cleanup / Cycles / Object Attributes:
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2013-04-05 17:03:59 +00:00 |
attribute.h
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Cycles Hair: refactoring to support generic attributes for hair curves. There
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2013-01-03 12:08:54 +00:00 |
background.cpp
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Fix #35896: cycles crash with OSL image textures and viewport + preview render
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2013-06-28 13:05:21 +00:00 |
background.h
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Fix #35896: cycles crash with OSL image textures and viewport + preview render
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2013-06-28 13:05:21 +00:00 |
blackbody.cpp
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* Make MSVC happy.
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2013-08-06 23:47:47 +00:00 |
blackbody.h
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
bssrdf.cpp
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Cycles / Math:
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2013-05-12 14:13:29 +00:00 |
bssrdf.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
buffers.cpp
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Fix #36064: cycles direct/indirect light passes with materials that have zero
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2013-07-08 23:31:45 +00:00 |
buffers.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
camera.cpp
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Cycles / Math:
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2013-05-12 14:13:29 +00:00 |
camera.h
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Cycles Hair: Strand Minimum Pixel Size
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2013-04-15 21:38:31 +00:00 |
CMakeLists.txt
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
curves.cpp
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Cycles Hair: Strand Minimum Pixel Size
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2013-04-15 21:38:31 +00:00 |
curves.h
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Cycles Hair: Strand Minimum Pixel Size
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2013-04-15 21:38:31 +00:00 |
film.cpp
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Cycles / SSS:
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2013-08-03 13:12:09 +00:00 |
film.h
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Cycles: ray visibility options now work for lamps and mesh lights, with and without
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2013-06-07 18:59:23 +00:00 |
graph.cpp
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Fix #36080: fix cycles crash with certain group node setups, accessing freed
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2013-07-10 10:50:19 +00:00 |
graph.h
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
image.cpp
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Cycles / GPU Image Textures:
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2013-06-20 15:14:14 +00:00 |
image.h
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Cycles / GPU Image Textures:
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2013-06-20 15:14:14 +00:00 |
integrator.cpp
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Cycles: ray visibility panel is now also available for the world, works same as
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2013-06-10 20:34:34 +00:00 |
integrator.h
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Cycles: experimental correlated multi-jittered sampling pattern that can be used
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2013-06-07 16:06:22 +00:00 |
light.cpp
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Fix #36380: cycles render error with sun lamp that has object scale 0,0,0.
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2013-08-05 14:22:07 +00:00 |
light.h
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Fix #35672: missing update when changing light ray visibility during viewport render.
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2013-06-08 13:43:38 +00:00 |
mesh_displace.cpp
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Cycles:
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2013-05-09 15:20:00 +00:00 |
mesh.cpp
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Fix some unnecessary memory allocation slowness in cycles mesh export.
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2013-07-14 12:51:41 +00:00 |
mesh.h
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Fix some unnecessary memory allocation slowness in cycles mesh export.
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2013-07-14 12:51:41 +00:00 |
nodes.cpp
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Code cleanup / Cycles:
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2013-08-05 01:24:41 +00:00 |
nodes.h
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Cycles / HSV Separator and Combine node:
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2013-07-31 21:27:48 +00:00 |
object.cpp
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Cycles: add "Transparent Shadow" option for materials, to disable them per material.
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2013-06-18 09:36:00 +00:00 |
object.h
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Cycles: code refactoring to deduplicate the various BVH traversal variations.
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2013-04-17 20:07:22 +00:00 |
osl.cpp
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Fix #35896: cycles crash with OSL image textures and viewport + preview render
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2013-06-28 13:05:21 +00:00 |
osl.h
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Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport
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2013-04-22 14:27:12 +00:00 |
particles.cpp
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Fix #33113: cycles not rendering motion blur correct with dying particles.
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2012-11-08 16:35:28 +00:00 |
particles.h
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Added a bunch of additional particle state attributes to the Cycles particle info node:
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2012-08-31 19:38:59 +00:00 |
scene.cpp
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Cycles / GPU Image Textures:
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2013-06-20 15:14:14 +00:00 |
scene.h
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Merged revision(s) 57828-57907 from trunk/blender into soc-2013-dingto
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2013-07-01 15:23:48 +00:00 |
session.cpp
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Cycles / Non-Progressive integrator:
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2013-08-09 18:47:25 +00:00 |
session.h
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Cycles / Tile Rendering:
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2013-01-07 19:55:49 +00:00 |
shader.cpp
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
shader.h
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
sobol.cpp
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
sobol.h
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
svm.cpp
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Cycles / Blackbody to RGB node:
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2013-07-31 20:56:32 +00:00 |
svm.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
tables.cpp
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Fix a few issues found by coverity code scan in cycles code, nothing that caused
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2013-07-14 13:19:57 +00:00 |
tables.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
tile.cpp
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Fix cycles not rendering with 1x1 resolution anymore, not so common for users
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2013-08-09 19:55:46 +00:00 |
tile.h
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Cycles / Tile Rendering:
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2013-05-08 19:49:09 +00:00 |