blender/source/gameengine/Converter/BL_SkinDeformer.h
Erwin Coumans 9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00

118 lines
3.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BL_SKINDEFORMER
#define BL_SKINDEFORMER
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "GEN_HashedPtr.h"
#include "BL_MeshDeformer.h"
#include "BL_ArmatureObject.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_armature.h"
#include "RAS_Deformer.h"
class BL_SkinDeformer : public BL_MeshDeformer
{
public:
// void SetArmatureController (BL_ArmatureController *cont);
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
{
void **h_obj = (*map)[m_armobj];
if (h_obj){
SetArmature( (BL_ArmatureObject*)(*h_obj) );
}
else
m_armobj=NULL;
}
void SetArmature (class BL_ArmatureObject *armobj);
BL_SkinDeformer( struct Object *bmeshobj,
class BL_SkinMeshObject *mesh,struct Object* blenderArmatureObj)
:BL_MeshDeformer(bmeshobj, mesh,blenderArmatureObj),
m_armobj(NULL),
m_lastUpdate(-1),
m_defbase(&bmeshobj->defbase)
{
/* Build all precalculatable matrices for bones */
/* XXX note: obsolete */
// GB_build_mats(bmeshobj->parent->obmat, bmeshobj->obmat, m_premat, m_postmat);
// GB_validate_defgroups((Mesh*)bmeshobj->data, m_defbase);
// Validate bone data in bDeformGroups
/*
for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next)
dg->data = (void*)get_named_bone(barm, dg->name);
*/
};
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_SkinDeformer( struct Object *bmeshobj_old,
struct Object *bmeshobj_new,
class BL_SkinMeshObject *mesh,struct Object *bArmatureObj)
:BL_MeshDeformer(bmeshobj_old, mesh,bArmatureObj),
m_armobj(NULL),
m_lastUpdate(-1),
m_defbase(&bmeshobj_old->defbase)
{
/* XXX note: obsolete */
// GB_build_mats(bmeshobj_new->parent->obmat, bmeshobj_new->obmat, m_premat, m_postmat);
// GB_validate_defgroups((Mesh*)bmeshobj_old->data, m_defbase);
};
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();
virtual ~BL_SkinDeformer();
void Update (void);
bool Apply (class RAS_IPolyMaterial *polymat);
protected:
BL_ArmatureObject *m_armobj; // Our parent object
/* XXX note obsolete */
// float m_premat[4][4];
// float m_postmat[4][4];
float m_time;
double m_lastUpdate;
ListBase *m_defbase;
};
#endif