forked from bartvdbraak/blender
184ac26dd0
* Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene.
37 lines
783 B
Python
37 lines
783 B
Python
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import bpy
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class Buttons_HT_header(bpy.types.Header):
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__space_type__ = "PROPERTIES"
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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scene = context.scene
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row= layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.itemM("Buttons_MT_view", text="View")
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row = layout.row()
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row.itemR(so, "buttons_context", expand=True, text="")
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row.itemR(scene, "current_frame")
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class Buttons_MT_view(bpy.types.Menu):
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__space_type__ = "PROPERTIES"
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__label__ = "View"
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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col = layout.column()
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col.itemR(so, "panel_alignment", expand=True)
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bpy.types.register(Buttons_HT_header)
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bpy.types.register(Buttons_MT_view)
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