forked from bartvdbraak/blender
912db4cdb5
ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously). Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code. |
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release | ||
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CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |