blender/source/Makefile
Ton Roosendaal 1b27cd70e5 2.5
Render back! And not only back, even full threaded now. :)
Current state is unfinished, but too much fun to not to
commit for review and test!

WARNING: because render is in a threaded job, it will
use data as can be edited in the UI. That'll crash in many
cases of course... the idea is to limit UI usage to viewing
stuff, especially for the Image Window to inspect layers
or zoom in/out.

What works now;
- F12 render (no anim)
- ESC from render
- ESC pushes back temporary Image Window
- Render to ImageWindow or full-screen.
- Executing composites, and edit composites after render.

Note that the UI is 100% responsive in a render, you can 
switch screens, slide area dividers around, or even load
a new file during render. :) It's quite stable even.

I'll collect all crash reports especially to get a good 
picture of where the protection is required at least.

Also added: XKey "Delete Objects", to get things crash...
unfortunately it didn't for me.
2009-02-04 17:40:50 +00:00

640 lines
24 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
# Top level makefile. Start looping through subdirs and link....
#
ifndef NANENV
export NANENV := $(shell env | grep NAN_)
endif
include nan_definitions.mk
DIRS = creator blender kernel
ifneq ($(NAN_NO_KETSJI),true)
DIRS += gameengine
endif
ifeq ($(OS),windows)
DIRS += icons
endif
########## buildinfo kludge ###################
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
BUILD_REV := $(shell svnversion)
endif
############# set pyplayerlib ##################
############# libraries ##################
# COMLIB COMmon LIBraries for all targets
# BPLIB Browser Plugin LIBraries
# SPLIB1 Standalone Player LIBraries (pre COMLIB)
# SPLIB Standalone Player LIBraries (post COMLIB)
# PULIB PUblisher LIBraries
# GRPLIB Gui and Render LIBraries for Publisher
# LLIBS dynamic system libraries
# SADD Static OpenGL libraries
# DADD Dynamic OpenGL libraries
# NSPLUGLIB PLUGin LIBraries for ns-style api
# PLUGAPPLIB libs that form the application to be plugged in
# Note: the order is important here
GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRPLIB += $(OCGDIR)/blender/windowmanager/$(DEBUG_DIR)libwindowmanager.a
GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some
# linkers (e.g. under Linux) need libs to be specified multiple times
# to properly resolve circular dependencies. ugly, but it works...
# the repeat entries could probably be trimmed down.
COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
COMLIB += $(NAN_DECIMATION)/lib/libdecimation.a
COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(NAN_IKSOLVER)/lib/libiksolver.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
COMLIB += $(OCGDIR)/blender/gpu/$(DEBUG_DIR)libgpu.a
COMLIB += $(NAN_GLEW)/lib/libglew.a
COMLIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
COMLIB += $(OCGDIR)/blender/blenfont/$(DEBUG_DIR)libblenfont.a
ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(NAN_SOLID)/lib/libsolid.a
COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
COMLIB += $(NAN_QHULL)/lib/libqhull.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a
COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_SND_LIBS)
COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
COMLIB += $(NAN_BULLET2)/lib/libbullet2.a
endif
COMLIB += $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)libdna.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
ifeq ($(WITH_QUICKTIME), true)
COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
endif
ifeq ($(WITH_OPENEXR), true)
COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a
endif
COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a
ifeq ($(WITH_DDS), true)
COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a
endif
ifeq ($(WITH_BINRELOC), true)
COMLIB += $(OCGDIR)/extern/binreloc/$(DEBUG_DIR)libbinreloc.a
endif
ifeq ($(WITH_FREETYPE2), true)
COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a
ifeq ($(OS), windows)
ifeq ($(FREE_WINDOWS), true)
COMLIB += $(NAN_FTGL)/lib/libftgl.a
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
else
COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib
COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
endif
else
COMLIB += $(NAN_FTGL)/lib/libftgl.a
ifeq ($(OS), irix)
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
else
COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
endif
endif
endif
ifeq ($(OS), irix)
COMLIB += $(NAN_SDL)/lib/libSDL.a
endif
ifeq ($(OS), windows)
ifeq ($(FREE_WINDOWS), true)
COMLIB += $(NAN_SDL)/lib/libSDL.a
COMLIB += $(NAN_PTHREADS)/lib/libpthreadGC2.a
else
COMLIB += $(NAN_SDL)/lib/SDL.lib
endif
endif
ifeq ($(WITH_OPENEXR), true)
COMLIB += $(NAN_OPENEXR_LIBS)
endif
# note: space_api.a in begin of editors, screen.a in end
PULIB = $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/ed_space/libed_space.a
PULIB += $(OCGDIR)/blender/ed_sound/libed_sound.a
PULIB += $(OCGDIR)/blender/ed_action/libed_action.a
PULIB += $(OCGDIR)/blender/ed_nla/libed_nla.a
PULIB += $(OCGDIR)/blender/ed_script/libed_script.a
PULIB += $(OCGDIR)/blender/ed_text/libed_text.a
PULIB += $(OCGDIR)/blender/ed_sequencer/libed_sequencer.a
PULIB += $(OCGDIR)/blender/ed_file/libed_file.a
PULIB += $(OCGDIR)/blender/ed_info/libed_info.a
PULIB += $(OCGDIR)/blender/ed_buttons/libed_buttons.a
PULIB += $(OCGDIR)/blender/ed_node/libed_node.a
PULIB += $(OCGDIR)/blender/ed_graph/libed_graph.a
PULIB += $(OCGDIR)/blender/ed_outliner/libed_outliner.a
PULIB += $(OCGDIR)/blender/ed_time/libed_time.a
PULIB += $(OCGDIR)/blender/ed_preview/libed_preview.a
PULIB += $(OCGDIR)/blender/ed_view3d/libed_view3d.a
PULIB += $(OCGDIR)/blender/ed_interface/libed_interface.a
PULIB += $(OCGDIR)/blender/ed_object/libed_object.a
PULIB += $(OCGDIR)/blender/ed_curve/libed_curve.a
PULIB += $(OCGDIR)/blender/ed_armature/libed_armature.a
PULIB += $(OCGDIR)/blender/ed_mesh/libed_mesh.a
PULIB += $(OCGDIR)/blender/ed_sculpt/libed_sculpt.a
PULIB += $(OCGDIR)/blender/ed_physics/libed_physics.a
PULIB += $(OCGDIR)/blender/ed_animation/libed_animation.a
PULIB += $(OCGDIR)/blender/ed_transform/libed_transform.a
PULIB += $(OCGDIR)/blender/ed_util/libed_util.a
PULIB += $(OCGDIR)/blender/ed_datafiles/libed_datafiles.a
PULIB += $(OCGDIR)/blender/ed_image/libed_image.a
PULIB += $(OCGDIR)/blender/ed_uvedit/libed_uvedit.a
PULIB += $(OCGDIR)/blender/ed_screen/libed_screen.a
PULIB += $(OCGDIR)/blender/windowmanager/libwindowmanager.a
PULIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
PULIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
# note, no idea but it suddenly doesn't compile :(
PULIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
ifeq ($(NAN_NO_KETSJI),true)
PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(NAN_SND_LIBS)
endif
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
SPLIB = $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
# this is used for the plugin. It uses some things from libz.a,
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
SPLIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
# Here you can configure what sort of test to make for the plugin.
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
# XPCOM is done only for Linux for now
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
endif
endif
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
endif
ifeq ($(OS),$(findstring $(OS), "windows"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
endif
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
endif
endif
# A bit silly... but needed to resolve symbols.
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
######################## OS dependencies (alphabetic!) ################
include nan_link.mk
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
BINTARGETS = blenderdynamic
endif
ifeq ($(WITH_BF_DYNAMICOPENGL), true)
BINTARGETS += blenderdynamic
endif
ifeq ($(WITH_BF_STATICOPENGL), true)
BINTARGETS += blenderstatic
endif
ifeq ($(WITH_BF_BLENDERPLAYER), true)
export WITH_BF_GAMEENGINE=true
BINTARGETS += blenderplayer
endif
ifeq ($(WITH_BF_WEBPLUGIN), true)
BINTARGETS += plugin
ifeq ($(OS),linux)
ifeq ($(CPU),i386)
BINTARGETS += xplink
endif
endif
endif
ifeq ($(OS),solaris)
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
# Some vars to keep the rest of this section mostly readable
# in an 80 char term
SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a
# Some kooky logic going on here ...
ifeq ($(NAN_NO_OPENAL), true)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64"))
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS),windows)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
ALUT = $(wildcard $(NAN_OPENAL)/lib/alut_static.lib)
NAN_SND_LIBS += $(ALUT)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
endif
endif
else
ifeq ($(OS),darwin)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS), solaris)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(OPENALSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
NAN_SND_LIBS += $(ALUT)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
ifeq ($(OS), irix)
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SDLSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
else
NAN_SND_LIBS = $(SOUNDSYSTEM)
NAN_SND_LIBS += $(DUMMYSOUND)
NAN_SND_LIBS += $(SOUNDSYSTEM)
endif
endif
endif
endif
endif
ifeq ($(OS),windows)
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blenderdynamic
ifeq ($(FREE_WINDOWS),true)
ifneq ($(NAN_NO_KETSJI),true)
BINTARGETS += blenderplayer
endif
else
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
endif
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO
CSRCS =
ALLTARGETS =
include nan_compile.mk
endif
################## target rules ########################
all debug ::
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
DIR = $(OCGDIR)
SOURCEDIR = source
include nan_subdirs.mk
################## target rules ########################
all:: link
debug debuglink::
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
clean:: linkclean debuglinkclean
link: $(BINTARGETS)
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
linkclean:
@$(RM) -r $(DIR)/blenderstatic* \
$(DIR)/blenderplayer* \
$(DIR)/bin/*
debuglinkclean:
@$(RM) -r $(DIR)/debug/blenderstatic* \
$(DIR)/debug/blenderplayer* \
$(DIR)/debug/bin/*
# Shortcut for Tinderbox release builds. Mortals don't use this.
release:
@$(MAKE) -C ../release/ all || exit 1;
############### Linker rules ###############
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
# XPCOM connector only for linux so far...
ifeq ($(OS),linux)
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
endif
# Moz/NS plugin:
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
endif
# Windows needs a 8.3 name... Why? Dunno...
ifeq ($(OS),windows)
ifneq ($(FREE_WINDOWS),true)
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
endif
endif
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(SADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderstatic
endif
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blender
endif
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
endif
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS), darwin)
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
endif
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
# Windows build needs a def file? Why? For exposing functions from the
# dll to the outside world. However, this is alsi done internally..
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
# Windows needs a specific name format for dll.s so we give it one.
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif