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Ton Roosendaal 915f78af92 Armature bone feature:
New Bone option: "Relative Parenting". 

This makes Child-Objects of Bones transform similar to how deformations 
of bones are calculated. Allows to move bones in editmode to set pivot.

The option is in Bone Panel, with clear label. 
It is ON now by default when you add new bones

Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's
very useful.
2012-12-21 12:07:28 +00:00
build_files Buildbot: disable Jack for now, it doesn't work when linked statically 2012-12-21 09:37:43 +00:00
doc BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like: 2012-12-21 02:28:59 +00:00
extern Camera tracking: synchronize changes with own branch 2012-12-20 11:03:39 +00:00
intern Fix #33644: rendering to a new window and then closing it would not completely 2012-12-21 11:56:02 +00:00
release Armature bone feature: 2012-12-21 12:07:28 +00:00
source Armature bone feature: 2012-12-21 12:07:28 +00:00
CMakeLists.txt CMake: on linux, make boost now always require multithreaded libs, disabling 2012-12-13 08:46:07 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct Icons now draw good again! 2012-12-18 19:35:54 +00:00