forked from bartvdbraak/blender
2343 lines
80 KiB
C++
2343 lines
80 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Initialize Python thingies.
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*/
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/** \file gameengine/Ketsji/KX_PythonInit.cpp
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* \ingroup ketsji
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*/
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#include "GL/glew.h"
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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#ifdef WITH_PYTHON
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#ifdef _POSIX_C_SOURCE
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#undef _POSIX_C_SOURCE
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#endif
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#ifdef _XOPEN_SOURCE
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#undef _XOPEN_SOURCE
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#endif
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#include <Python.h>
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extern "C" {
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#include "py_capi_utils.h"
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#include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
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#include "bgl.h"
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#include "blf_py_api.h"
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#include "marshal.h" /* python header for loading/saving dicts */
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}
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#include "AUD_PyInit.h"
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#endif
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#include "KX_PythonInit.h"
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// directory header for py function getBlendFileList
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#ifndef WIN32
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#include <dirent.h>
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#include <stdlib.h>
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#else
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#include <io.h>
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#include "BLI_winstuff.h"
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#endif
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//python physics binding
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#include "KX_PyConstraintBinding.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_RadarSensor.h"
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#include "KX_RaySensor.h"
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#include "KX_ArmatureSensor.h"
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#include "KX_SceneActuator.h"
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#include "KX_GameActuator.h"
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#include "KX_ParentActuator.h"
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#include "KX_SCA_DynamicActuator.h"
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#include "SCA_IInputDevice.h"
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#include "SCA_PropertySensor.h"
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#include "SCA_RandomActuator.h"
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#include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
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#include "SCA_PythonKeyboard.h"
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#include "SCA_PythonMouse.h"
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#include "KX_ConstraintActuator.h"
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#include "KX_IpoActuator.h"
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#include "KX_SoundActuator.h"
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#include "KX_StateActuator.h"
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#include "BL_ActionActuator.h"
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#include "BL_ArmatureObject.h"
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#include "RAS_IRasterizer.h"
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#include "RAS_ICanvas.h"
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#include "RAS_BucketManager.h"
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#include "RAS_2DFilterManager.h"
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#include "MT_Vector3.h"
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#include "MT_Point3.h"
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#include "ListValue.h"
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#include "InputParser.h"
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#include "KX_Scene.h"
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#include "NG_NetworkScene.h" //Needed for sendMessage()
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#include "BL_Shader.h"
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#include "BL_Action.h"
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#include "KX_PyMath.h"
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#include "PyObjectPlus.h"
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#include "KX_PythonInitTypes.h"
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/* we only need this to get a list of libraries from the main struct */
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "PHY_IPhysicsEnvironment.h"
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#include "BKE_main.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BLI_blenlib.h"
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#include "GPU_material.h"
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#include "MEM_guardedalloc.h"
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/* for converting new scenes */
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#include "KX_BlenderSceneConverter.h"
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#include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
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extern "C" {
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#include "BKE_idcode.h"
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}
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#include "NG_NetworkScene.h" //Needed for sendMessage()
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// 'local' copy of canvas ptr, for window height/width python scripts
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#ifdef WITH_PYTHON
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static RAS_ICanvas* gp_Canvas = NULL;
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static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
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static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
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static SCA_PythonMouse* gp_PythonMouse = NULL;
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#endif // WITH_PYTHON
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static KX_Scene* gp_KetsjiScene = NULL;
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static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
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static RAS_IRasterizer* gp_Rasterizer = NULL;
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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gp_KetsjiScene = scene;
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}
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class KX_Scene* KX_GetActiveScene()
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{
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return gp_KetsjiScene;
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}
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class KX_KetsjiEngine* KX_GetActiveEngine()
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{
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return gp_KetsjiEngine;
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}
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/* why is this in python? */
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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if (gp_Rasterizer)
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gp_Rasterizer->DrawDebugLine(from,to,color);
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}
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#ifdef WITH_PYTHON
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static PyObject *gp_OrigPythonSysPath= NULL;
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static PyObject *gp_OrigPythonSysModules= NULL;
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/* Macro for building the keyboard translation */
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//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
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#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
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/* For the defines for types from logic bricks, we do stuff explicitly... */
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#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
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// temporarily python stuff, will be put in another place later !
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#include "KX_Python.h"
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#include "SCA_PythonController.h"
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// List of methods defined in the module
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static PyObject* ErrorObject;
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static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
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static PyObject* gPyGetRandomFloat(PyObject*)
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{
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return PyFloat_FromDouble(MT_random());
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}
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static PyObject* gPySetGravity(PyObject*, PyObject* value)
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{
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MT_Vector3 vec;
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if (!PyVecTo(value, vec))
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return NULL;
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if (gp_KetsjiScene)
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gp_KetsjiScene->SetGravity(vec);
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Py_RETURN_NONE;
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}
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static char gPyExpandPath_doc[] =
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"(path) - Converts a blender internal path into a proper file system path.\n\
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path - the string path to convert.\n\n\
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Use / as directory separator in path\n\
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You can use '//' at the start of the string to define a relative path;\n\
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Blender replaces that string by the directory of the startup .blend or runtime\n\
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file to make a full path name (doesn't change during the game, even if you load\n\
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other .blend).\n\
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The function also converts the directory separator to the local file system format.";
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static PyObject* gPyExpandPath(PyObject*, PyObject* args)
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{
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char expanded[FILE_MAXDIR + FILE_MAXFILE];
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char* filename;
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if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
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return NULL;
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BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
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BLI_path_abs(expanded, gp_GamePythonPath);
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return PyUnicode_DecodeFSDefault(expanded);
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}
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static char gPyStartGame_doc[] =
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"startGame(blend)\n\
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Loads the blend file";
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static PyObject* gPyStartGame(PyObject*, PyObject* args)
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{
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char* blendfile;
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if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
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return NULL;
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gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
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gp_KetsjiEngine->SetNameNextGame(blendfile);
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Py_RETURN_NONE;
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}
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static char gPyEndGame_doc[] =
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"endGame()\n\
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Ends the current game";
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static PyObject* gPyEndGame(PyObject*)
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{
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gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
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//printf("%s\n", gp_GamePythonPath);
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Py_RETURN_NONE;
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}
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static char gPyRestartGame_doc[] =
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"restartGame()\n\
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Restarts the current game by reloading the .blend file";
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static PyObject* gPyRestartGame(PyObject*)
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{
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gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
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gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
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Py_RETURN_NONE;
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}
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static char gPySaveGlobalDict_doc[] =
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"saveGlobalDict()\n"
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"Saves bge.logic.globalDict to a file";
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static PyObject* gPySaveGlobalDict(PyObject*)
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{
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char marshal_path[512];
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char *marshal_buffer = NULL;
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unsigned int marshal_length;
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FILE *fp = NULL;
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pathGamePythonConfig(marshal_path);
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marshal_length = saveGamePythonConfig(&marshal_buffer);
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if (marshal_length && marshal_buffer)
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{
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fp = fopen(marshal_path, "wb");
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if (fp)
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{
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if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
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printf("Warning: could not write marshal data\n");
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fclose(fp);
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} else {
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printf("Warning: could not open marshal file\n");
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}
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} else {
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printf("Warning: could not create marshal buffer\n");
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}
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if (marshal_buffer)
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delete [] marshal_buffer;
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Py_RETURN_NONE;
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}
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static char gPyLoadGlobalDict_doc[] =
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"LoadGlobalDict()\n"
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"Loads bge.logic.globalDict from a file";
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static PyObject* gPyLoadGlobalDict(PyObject*)
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{
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char marshal_path[512];
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char *marshal_buffer = NULL;
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size_t marshal_length;
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FILE *fp = NULL;
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int result;
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pathGamePythonConfig(marshal_path);
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fp = fopen(marshal_path, "rb");
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if (fp) {
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// obtain file size:
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fseek (fp, 0, SEEK_END);
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marshal_length = (size_t)ftell(fp);
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rewind(fp);
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marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
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result = fread(marshal_buffer, 1, marshal_length, fp);
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if (result == marshal_length) {
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loadGamePythonConfig(marshal_buffer, marshal_length);
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} else {
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printf("Warning: could not read all of '%s'\n", marshal_path);
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}
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free(marshal_buffer);
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fclose(fp);
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} else {
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printf("Warning: could not open '%s'\n", marshal_path);
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}
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Py_RETURN_NONE;
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}
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static char gPySendMessage_doc[] =
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"sendMessage(subject, [body, to, from])\n\
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sends a message in same manner as a message actuator\
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subject = Subject of the message\
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body = Message body\
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to = Name of object to send the message to\
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from = Name of object to send the string from";
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static PyObject* gPySendMessage(PyObject*, PyObject* args)
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{
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char* subject;
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char* body = (char *)"";
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char* to = (char *)"";
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char* from = (char *)"";
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if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
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return NULL;
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gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
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Py_RETURN_NONE;
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}
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// this gets a pointer to an array filled with floats
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static PyObject* gPyGetSpectrum(PyObject*)
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{
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PyObject* resultlist = PyList_New(512);
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for (int index = 0; index < 512; index++)
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{
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PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
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}
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return resultlist;
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}
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static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
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{
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float ticrate;
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if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
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return NULL;
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KX_KetsjiEngine::SetTicRate(ticrate);
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Py_RETURN_NONE;
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}
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static PyObject* gPyGetLogicTicRate(PyObject*)
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{
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return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
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}
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static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
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{
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int frame;
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if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
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return NULL;
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KX_KetsjiEngine::SetMaxLogicFrame(frame);
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Py_RETURN_NONE;
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}
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static PyObject* gPyGetMaxLogicFrame(PyObject*)
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{
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return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
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}
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static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
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{
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int frame;
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if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
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return NULL;
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KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
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Py_RETURN_NONE;
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}
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static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
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{
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return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
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}
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static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
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{
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float ticrate;
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if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
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return NULL;
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PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
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Py_RETURN_NONE;
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}
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#if 0 // unused
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static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
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{
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int debugMode;
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if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
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return NULL;
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PHY_GetActiveEnvironment()->setDebugMode(debugMode);
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Py_RETURN_NONE;
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}
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#endif
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static PyObject* gPyGetPhysicsTicRate(PyObject*)
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{
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return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
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}
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static PyObject* gPyGetAverageFrameRate(PyObject*)
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{
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return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
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}
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static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
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{
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char cpath[sizeof(gp_GamePythonPath)];
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char *searchpath = NULL;
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PyObject* list, *value;
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DIR *dp;
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struct dirent *dirp;
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if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
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return NULL;
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list = PyList_New(0);
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if (searchpath) {
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BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
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BLI_path_abs(cpath, gp_GamePythonPath);
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} else {
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/* Get the dir only */
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BLI_split_dirfile(gp_GamePythonPath, cpath, NULL);
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}
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if((dp = opendir(cpath)) == NULL) {
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/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
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fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
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return list;
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}
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while ((dirp = readdir(dp)) != NULL) {
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if (BLI_testextensie(dirp->d_name, ".blend")) {
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value= PyUnicode_DecodeFSDefault(dirp->d_name);
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PyList_Append(list, value);
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Py_DECREF(value);
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}
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}
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closedir(dp);
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return list;
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}
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static char gPyAddScene_doc[] =
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"addScene(name, [overlay])\n\
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adds a scene to the game engine\n\
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name = Name of the scene\n\
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overlay = Overlay or underlay";
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static PyObject* gPyAddScene(PyObject*, PyObject* args)
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{
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char* name;
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int overlay = 1;
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if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
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return NULL;
|
|
|
|
gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static const char *gPyGetCurrentScene_doc =
|
|
"getCurrentScene()\n"
|
|
"Gets a reference to the current scene.\n";
|
|
static PyObject* gPyGetCurrentScene(PyObject* self)
|
|
{
|
|
return gp_KetsjiScene->GetProxy();
|
|
}
|
|
|
|
static const char *gPyGetSceneList_doc =
|
|
"getSceneList()\n"
|
|
"Return a list of converted scenes.\n";
|
|
static PyObject* gPyGetSceneList(PyObject* self)
|
|
{
|
|
KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
|
|
PyObject* list;
|
|
KX_SceneList* scenes = m_engine->CurrentScenes();
|
|
int numScenes = scenes->size();
|
|
int i;
|
|
|
|
list = PyList_New(numScenes);
|
|
|
|
for (i=0;i<numScenes;i++)
|
|
{
|
|
KX_Scene* scene = scenes->at(i);
|
|
PyList_SET_ITEM(list, i, scene->GetProxy());
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
|
|
{
|
|
gp_KetsjiScene->GetSceneConverter()->PrintStats();
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
|
|
{
|
|
#define pprint(x) std::cout << x << std::endl;
|
|
bool count=0;
|
|
bool support=0;
|
|
pprint("Supported Extensions...");
|
|
pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
|
|
count = 1;
|
|
|
|
support= GLEW_ARB_vertex_shader;
|
|
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
|
|
count = 1;
|
|
if(support){
|
|
pprint(" ----------Details----------");
|
|
int max=0;
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
|
|
pprint(" Max uniform components." << max);
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
|
|
pprint(" Max varying floats." << max);
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
|
|
pprint(" Max vertex texture units." << max);
|
|
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
|
|
pprint(" Max combined texture units." << max);
|
|
pprint("");
|
|
}
|
|
|
|
support=GLEW_ARB_fragment_shader;
|
|
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
|
|
count = 1;
|
|
if(support){
|
|
pprint(" ----------Details----------");
|
|
int max=0;
|
|
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
|
|
pprint(" Max uniform components." << max);
|
|
pprint("");
|
|
}
|
|
|
|
support = GLEW_ARB_texture_cube_map;
|
|
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
|
|
count = 1;
|
|
if(support){
|
|
pprint(" ----------Details----------");
|
|
int size=0;
|
|
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
|
|
pprint(" Max cubemap size." << size);
|
|
pprint("");
|
|
}
|
|
|
|
support = GLEW_ARB_multitexture;
|
|
count = 1;
|
|
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
|
|
if(support){
|
|
pprint(" ----------Details----------");
|
|
int units=0;
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
|
|
pprint(" Max texture units available. " << units);
|
|
pprint("");
|
|
}
|
|
|
|
pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
|
|
count = 1;
|
|
|
|
if(!count)
|
|
pprint("No extenstions are used in this build");
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
|
|
{
|
|
KX_Scene *kx_scene= gp_KetsjiScene;
|
|
char *path;
|
|
char *group;
|
|
Py_buffer py_buffer;
|
|
py_buffer.buf = NULL;
|
|
char *err_str= NULL;
|
|
|
|
short options=0;
|
|
int load_actions=0, verbose=0;
|
|
|
|
static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", NULL};
|
|
|
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*ii:LibLoad", const_cast<char**>(kwlist),
|
|
&path, &group, &py_buffer, &load_actions, &verbose))
|
|
return NULL;
|
|
|
|
/* setup options */
|
|
if (load_actions != 0)
|
|
options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_ACTIONS;
|
|
if (verbose != 0)
|
|
options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
|
|
|
|
if (!py_buffer.buf)
|
|
{
|
|
char abs_path[FILE_MAX];
|
|
// Make the path absolute
|
|
BLI_strncpy(abs_path, path, sizeof(abs_path));
|
|
BLI_path_abs(abs_path, gp_GamePythonPath);
|
|
|
|
if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
|
|
Py_RETURN_TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
|
|
PyBuffer_Release(&py_buffer);
|
|
Py_RETURN_TRUE;
|
|
}
|
|
|
|
PyBuffer_Release(&py_buffer);
|
|
}
|
|
|
|
if(err_str) {
|
|
PyErr_SetString(PyExc_ValueError, err_str);
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
static PyObject *gLibNew(PyObject*, PyObject* args)
|
|
{
|
|
KX_Scene *kx_scene= gp_KetsjiScene;
|
|
char *path;
|
|
char *group;
|
|
char *name;
|
|
PyObject *names;
|
|
int idcode;
|
|
|
|
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
|
|
return NULL;
|
|
|
|
if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
|
|
{
|
|
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
|
|
return NULL;
|
|
}
|
|
|
|
idcode= BKE_idcode_from_name(group);
|
|
if(idcode==0) {
|
|
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
|
|
return NULL;
|
|
}
|
|
|
|
Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
|
|
kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
|
|
strncpy(maggie->name, path, sizeof(maggie->name)-1);
|
|
|
|
/* Copy the object into main */
|
|
if(idcode==ID_ME) {
|
|
PyObject *ret= PyList_New(0);
|
|
PyObject *item;
|
|
for(Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
|
|
name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
|
|
if(name) {
|
|
RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
|
|
if(meshobj) {
|
|
KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
|
|
item= meshproxy->NewProxy(true);
|
|
PyList_Append(ret, item);
|
|
Py_DECREF(item);
|
|
}
|
|
}
|
|
else {
|
|
PyErr_Clear(); /* wasnt a string, ignore for now */
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
else {
|
|
PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject *gLibFree(PyObject*, PyObject* args)
|
|
{
|
|
KX_Scene *kx_scene= gp_KetsjiScene;
|
|
char *path;
|
|
|
|
if (!PyArg_ParseTuple(args,"s:LibFree",&path))
|
|
return NULL;
|
|
|
|
if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
|
|
{
|
|
Py_RETURN_TRUE;
|
|
}
|
|
else {
|
|
Py_RETURN_FALSE;
|
|
}
|
|
}
|
|
|
|
static PyObject *gLibList(PyObject*, PyObject* args)
|
|
{
|
|
vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
|
|
int i= 0;
|
|
PyObject *list= PyList_New(dynMaggie.size());
|
|
|
|
for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
|
|
{
|
|
PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
static struct PyMethodDef game_methods[] = {
|
|
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
|
|
{"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
|
|
{"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
|
|
{"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
|
|
{"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
|
|
{"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
|
|
{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
|
|
{"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
|
|
{"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
|
|
{"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
|
|
{"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
|
|
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
|
|
{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
|
|
{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
|
|
{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
|
|
{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
|
|
{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
|
|
{"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
|
|
{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
|
|
{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
|
|
{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
|
|
{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
|
|
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
|
|
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
|
|
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
|
|
{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine stastics"},
|
|
|
|
/* library functions */
|
|
{"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
|
|
{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
|
|
{"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
|
|
{"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
|
|
|
|
{NULL, (PyCFunction) NULL, 0, NULL }
|
|
};
|
|
|
|
static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
|
|
{
|
|
return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
|
|
}
|
|
|
|
|
|
|
|
static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
|
|
{
|
|
return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
|
|
}
|
|
|
|
|
|
|
|
// temporarility visibility thing, will be moved to rasterizer/renderer later
|
|
bool gUseVisibilityTemp = false;
|
|
|
|
static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
|
|
{
|
|
int visible;
|
|
if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
|
|
return NULL;
|
|
|
|
gUseVisibilityTemp = (visible != 0);
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
static PyObject* gPyShowMouse(PyObject*, PyObject* args)
|
|
{
|
|
int visible;
|
|
if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
|
|
return NULL;
|
|
|
|
if (visible)
|
|
{
|
|
if (gp_Canvas)
|
|
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
} else
|
|
{
|
|
if (gp_Canvas)
|
|
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
|
|
{
|
|
int x,y;
|
|
if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
|
|
return NULL;
|
|
|
|
if (gp_Canvas)
|
|
gp_Canvas->SetMousePosition(x,y);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
|
|
{
|
|
float sep;
|
|
if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->SetEyeSeparation(sep);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyGetEyeSeparation(PyObject*)
|
|
{
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
|
|
}
|
|
|
|
static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
|
|
{
|
|
float focus;
|
|
if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->SetFocalLength(focus);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
|
|
{
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
|
|
{
|
|
|
|
MT_Vector4 vec;
|
|
if (!PyVecTo(value, vec))
|
|
return NULL;
|
|
|
|
if (gp_Canvas)
|
|
{
|
|
gp_Rasterizer->SetBackColor((float)vec[0], (float)vec[1], (float)vec[2], (float)vec[3]);
|
|
}
|
|
|
|
KX_WorldInfo *wi = gp_KetsjiScene->GetWorldInfo();
|
|
if (wi->hasWorld())
|
|
wi->setBackColor((float)vec[0], (float)vec[1], (float)vec[2]);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
static PyObject* gPySetMistColor(PyObject*, PyObject* value)
|
|
{
|
|
|
|
MT_Vector3 vec;
|
|
if (!PyVecTo(value, vec))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
gp_Rasterizer->SetFogColor((float)vec[0], (float)vec[1], (float)vec[2]);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyDisableMist(PyObject*)
|
|
{
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
gp_Rasterizer->DisableFog();
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPySetMistStart(PyObject*, PyObject* args)
|
|
{
|
|
|
|
float miststart;
|
|
if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->SetFogStart(miststart);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
|
|
{
|
|
|
|
float mistend;
|
|
if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->SetFogEnd(mistend);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
|
|
{
|
|
|
|
MT_Vector3 vec;
|
|
if (!PyVecTo(value, vec))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
gp_Rasterizer->SetAmbientColor((float)vec[0], (float)vec[1], (float)vec[2]);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
|
|
static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
|
|
{
|
|
char* filename;
|
|
if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
|
|
return NULL;
|
|
|
|
if (gp_Canvas)
|
|
{
|
|
gp_Canvas->MakeScreenShot(filename);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
|
|
{
|
|
float motionblurvalue;
|
|
if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
|
|
return NULL;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyDisableMotionBlur(PyObject*)
|
|
{
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->DisableMotionBlur();
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
int getGLSLSettingFlag(char *setting)
|
|
{
|
|
if(strcmp(setting, "lights") == 0)
|
|
return GAME_GLSL_NO_LIGHTS;
|
|
else if(strcmp(setting, "shaders") == 0)
|
|
return GAME_GLSL_NO_SHADERS;
|
|
else if(strcmp(setting, "shadows") == 0)
|
|
return GAME_GLSL_NO_SHADOWS;
|
|
else if(strcmp(setting, "ramps") == 0)
|
|
return GAME_GLSL_NO_RAMPS;
|
|
else if(strcmp(setting, "nodes") == 0)
|
|
return GAME_GLSL_NO_NODES;
|
|
else if(strcmp(setting, "extra_textures") == 0)
|
|
return GAME_GLSL_NO_EXTRA_TEX;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
static PyObject* gPySetGLSLMaterialSetting(PyObject*,
|
|
PyObject* args,
|
|
PyObject*)
|
|
{
|
|
GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
|
|
char *setting;
|
|
int enable, flag, sceneflag;
|
|
|
|
if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
|
|
return NULL;
|
|
|
|
flag = getGLSLSettingFlag(setting);
|
|
|
|
if (flag==-1) {
|
|
PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
|
|
return NULL;
|
|
}
|
|
|
|
sceneflag= gm->flag;
|
|
|
|
if (enable)
|
|
gm->flag &= ~flag;
|
|
else
|
|
gm->flag |= flag;
|
|
|
|
/* display lists and GLSL materials need to be remade */
|
|
if(sceneflag != gm->flag) {
|
|
GPU_materials_free();
|
|
if(gp_KetsjiEngine) {
|
|
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
|
|
KX_SceneList::iterator it;
|
|
|
|
for(it=scenes->begin(); it!=scenes->end(); it++)
|
|
if((*it)->GetBucketManager()) {
|
|
(*it)->GetBucketManager()->ReleaseDisplayLists();
|
|
(*it)->GetBucketManager()->ReleaseMaterials();
|
|
}
|
|
}
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
|
|
PyObject* args,
|
|
PyObject*)
|
|
{
|
|
GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
|
|
char *setting;
|
|
int enabled = 0, flag;
|
|
|
|
if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
|
|
return NULL;
|
|
|
|
flag = getGLSLSettingFlag(setting);
|
|
|
|
if (flag==-1) {
|
|
PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
|
|
return NULL;
|
|
}
|
|
|
|
enabled = ((gm->flag & flag) != 0);
|
|
return PyLong_FromSsize_t(enabled);
|
|
}
|
|
|
|
#define KX_TEXFACE_MATERIAL 0
|
|
#define KX_BLENDER_MULTITEX_MATERIAL 1
|
|
#define KX_BLENDER_GLSL_MATERIAL 2
|
|
|
|
static PyObject* gPySetMaterialType(PyObject*,
|
|
PyObject* args,
|
|
PyObject*)
|
|
{
|
|
GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
|
|
int type;
|
|
|
|
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
|
|
return NULL;
|
|
|
|
if(type == KX_BLENDER_GLSL_MATERIAL)
|
|
gm->matmode= GAME_MAT_GLSL;
|
|
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
|
|
gm->matmode= GAME_MAT_MULTITEX;
|
|
else if(type == KX_TEXFACE_MATERIAL)
|
|
gm->matmode= GAME_MAT_TEXFACE;
|
|
else {
|
|
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
|
|
return NULL;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyGetMaterialType(PyObject*)
|
|
{
|
|
GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
|
|
int flag;
|
|
|
|
if(gm->matmode == GAME_MAT_GLSL)
|
|
flag = KX_BLENDER_GLSL_MATERIAL;
|
|
else if(gm->matmode == GAME_MAT_MULTITEX)
|
|
flag = KX_BLENDER_MULTITEX_MATERIAL;
|
|
else
|
|
flag = KX_TEXFACE_MATERIAL;
|
|
|
|
return PyLong_FromSsize_t(flag);
|
|
}
|
|
|
|
static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
|
|
{
|
|
short level;
|
|
|
|
if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
|
|
return NULL;
|
|
|
|
if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
|
|
PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
|
|
return NULL;
|
|
}
|
|
|
|
gp_Rasterizer->SetAnisotropicFiltering(level);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
|
|
{
|
|
return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
|
|
}
|
|
|
|
static PyObject* gPyDrawLine(PyObject*, PyObject* args)
|
|
{
|
|
PyObject* ob_from;
|
|
PyObject* ob_to;
|
|
PyObject* ob_color;
|
|
|
|
if (!gp_Rasterizer) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
|
|
return NULL;
|
|
}
|
|
|
|
if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
|
|
return NULL;
|
|
|
|
MT_Vector3 from;
|
|
MT_Vector3 to;
|
|
MT_Vector3 color;
|
|
if (!PyVecTo(ob_from, from))
|
|
return NULL;
|
|
if (!PyVecTo(ob_to, to))
|
|
return NULL;
|
|
if (!PyVecTo(ob_color, color))
|
|
return NULL;
|
|
|
|
gp_Rasterizer->DrawDebugLine(from,to,color);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static struct PyMethodDef rasterizer_methods[] = {
|
|
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
|
|
METH_VARARGS, "getWindowWidth doc"},
|
|
{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
|
|
METH_VARARGS, "getWindowHeight doc"},
|
|
{"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
|
|
METH_VARARGS, "make Screenshot doc"},
|
|
{"enableVisibility",(PyCFunction) gPyEnableVisibility,
|
|
METH_VARARGS, "enableVisibility doc"},
|
|
{"showMouse",(PyCFunction) gPyShowMouse,
|
|
METH_VARARGS, "showMouse(bool visible)"},
|
|
{"setMousePosition",(PyCFunction) gPySetMousePosition,
|
|
METH_VARARGS, "setMousePosition(int x,int y)"},
|
|
{"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
|
|
{"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
|
|
{"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
|
|
{"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
|
|
{"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
|
|
{"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
|
|
{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
|
|
{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
|
|
|
|
|
|
{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
|
|
{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
|
|
{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
|
|
{"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
|
|
{"setMaterialMode",(PyCFunction) gPySetMaterialType,
|
|
METH_VARARGS, "set the material mode to use for OpenGL rendering"},
|
|
{"getMaterialMode",(PyCFunction) gPyGetMaterialType,
|
|
METH_NOARGS, "get the material mode being used for OpenGL rendering"},
|
|
{"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
|
|
METH_VARARGS, "set the state of a GLSL material setting"},
|
|
{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
|
|
METH_VARARGS, "get the state of a GLSL material setting"},
|
|
{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
|
|
METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
|
|
{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
|
|
METH_VARARGS, "get the anisotropic filtering level"},
|
|
{"drawLine", (PyCFunction) gPyDrawLine,
|
|
METH_VARARGS, "draw a line on the screen"},
|
|
{ NULL, (PyCFunction) NULL, 0, NULL }
|
|
};
|
|
|
|
// Initialization function for the module (*must* be called initGameLogic)
|
|
|
|
static char GameLogic_module_documentation[] =
|
|
"This is the Python API for the game engine of bge.logic"
|
|
;
|
|
|
|
static char Rasterizer_module_documentation[] =
|
|
"This is the Python API for the game engine of Rasterizer"
|
|
;
|
|
|
|
static struct PyModuleDef GameLogic_module_def = {
|
|
{}, /* m_base */
|
|
"GameLogic", /* m_name */
|
|
GameLogic_module_documentation, /* m_doc */
|
|
0, /* m_size */
|
|
game_methods, /* m_methods */
|
|
0, /* m_reload */
|
|
0, /* m_traverse */
|
|
0, /* m_clear */
|
|
0, /* m_free */
|
|
};
|
|
|
|
PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
|
|
{
|
|
PyObject* m;
|
|
PyObject* d;
|
|
PyObject* item; /* temp PyObject* storage */
|
|
|
|
gp_KetsjiEngine = engine;
|
|
gp_KetsjiScene = scene;
|
|
|
|
gUseVisibilityTemp=false;
|
|
|
|
PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
|
|
|
|
/* Use existing module where possible
|
|
* be careful not to init any runtime vars after this */
|
|
m = PyImport_ImportModule( "GameLogic" );
|
|
if(m) {
|
|
Py_DECREF(m);
|
|
return m;
|
|
}
|
|
else {
|
|
PyErr_Clear();
|
|
// Create the module and add the functions
|
|
m = PyModule_Create(&GameLogic_module_def);
|
|
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
|
|
}
|
|
|
|
// Add some symbolic constants to the module
|
|
d = PyModule_GetDict(m);
|
|
|
|
// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
|
|
// for now its safe to make sure it exists for other areas such as the web plugin
|
|
|
|
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
|
|
|
|
// Add keyboard and mouse attributes to this module
|
|
MT_assert(!gp_PythonKeyboard);
|
|
gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
|
|
PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
|
|
|
|
MT_assert(!gp_PythonMouse);
|
|
gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
|
|
PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
|
|
|
|
ErrorObject = PyUnicode_FromString("GameLogic.error");
|
|
PyDict_SetItemString(d, "error", ErrorObject);
|
|
Py_DECREF(ErrorObject);
|
|
|
|
// XXXX Add constants here
|
|
/* To use logic bricks, we need some sort of constants. Here, we associate */
|
|
/* constants and sumbolic names. Add them to dictionary d. */
|
|
|
|
/* 1. true and false: needed for everyone */
|
|
KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
|
|
KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
|
|
|
|
/* 2. Property sensor */
|
|
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
|
|
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
|
|
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
|
|
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
|
|
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
|
|
|
|
/* 3. Constraint actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
|
|
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
|
|
|
|
/* 4. Ipo actuator, simple part */
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
|
|
KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
|
|
|
|
/* 5. Random distribution types */
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
|
|
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
|
|
|
|
/* 6. Sound actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
|
|
|
|
/* 7. Action actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG, ACT_ACTION_PINGPONG);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
|
|
|
|
/*8. GL_BlendFunc */
|
|
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
|
|
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
|
|
KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
|
|
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
|
KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
|
|
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
|
|
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
|
|
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
|
|
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
|
|
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
|
|
|
|
|
|
/* 9. UniformTypes */
|
|
KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
|
|
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
|
|
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
|
|
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
|
|
KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
|
|
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
|
|
KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
|
|
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
|
|
KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
|
|
KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
|
|
|
|
/* 10 state actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
|
|
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
|
|
|
|
/* All Sensors */
|
|
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
|
|
KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
|
|
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
|
|
KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
|
|
|
|
/* Radar Sensor */
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
|
|
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
|
|
|
|
/* Ray Sensor */
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
|
|
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
|
|
|
|
/* Dynamic actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
|
|
KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
|
|
KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
|
|
KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
|
|
KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
|
|
|
|
/* Input & Mouse Sensor */
|
|
KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
|
|
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
|
|
KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
|
|
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
|
|
|
|
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
|
|
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
|
|
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
|
|
|
|
/* 2D Filter Actuator */
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
|
|
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
|
|
|
|
/* Sound Actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
|
|
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
|
|
|
|
/* State Actuator */
|
|
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
|
|
KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
|
|
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
|
|
KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
|
|
|
|
/* Game Actuator Modes */
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
|
|
KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
|
|
|
|
/* Scene Actuator Modes */
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
|
|
KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
|
|
|
|
/* Parent Actuator Modes */
|
|
KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
|
|
KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
|
|
|
|
/* BL_ArmatureConstraint type */
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
|
|
/* BL_ArmatureConstraint ik_type */
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
|
|
/* BL_ArmatureConstraint ik_mode */
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
|
|
/* BL_ArmatureConstraint ik_flag */
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
|
|
KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
|
|
/* KX_ArmatureSensor type */
|
|
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
|
|
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
|
|
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
|
|
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
|
|
KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
|
|
|
|
/* BL_ArmatureActuator type */
|
|
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
|
|
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
|
|
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
|
|
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
|
|
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
|
|
|
|
/* BL_Armature Channel rotation_mode */
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
|
|
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
|
|
|
|
/* BL_Action play modes */
|
|
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
|
|
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
|
|
|
|
// Check for errors
|
|
if (PyErr_Occurred())
|
|
{
|
|
Py_FatalError("can't initialize module bge.logic");
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
/* Explanation of
|
|
*
|
|
* - backupPySysObjects() : stores sys.path in gp_OrigPythonSysPath
|
|
* - initPySysObjects(main) : initializes the blendfile and library paths
|
|
* - restorePySysObjects() : restores sys.path from gp_OrigPythonSysPath
|
|
*
|
|
* These exist so the current blend dir "//" can always be used to import modules from.
|
|
* the reason we need a few functions for this is that python is not only used by the game engine
|
|
* so we cant just add to sys.path all the time, it would leave pythons state in a mess.
|
|
* It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
|
|
*
|
|
* To play nice with blenders python, the sys.path is backed up and the current blendfile along
|
|
* with all its lib paths are added to the sys path.
|
|
* When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
|
|
*/
|
|
|
|
/**
|
|
* So we can have external modules mixed with our blend files.
|
|
*/
|
|
static void backupPySysObjects(void)
|
|
{
|
|
PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
|
|
PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
|
|
|
|
/* paths */
|
|
Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
|
|
gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
|
|
|
|
/* modules */
|
|
Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
|
|
gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
|
|
|
|
}
|
|
|
|
/* for initPySysObjects only,
|
|
* takes a blend path and adds a scripts dir from it
|
|
*
|
|
* "/home/me/foo.blend" -> "/home/me/scripts"
|
|
*/
|
|
static void initPySysObjects__append(PyObject *sys_path, char *filename)
|
|
{
|
|
PyObject *item;
|
|
char expanded[FILE_MAXDIR + FILE_MAXFILE];
|
|
|
|
BLI_split_dirfile(filename, expanded, NULL); /* get the dir part of filename only */
|
|
BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
|
|
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
|
|
item= PyUnicode_DecodeFSDefault(expanded);
|
|
|
|
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
|
|
|
|
if(PySequence_Index(sys_path, item) == -1) {
|
|
PyErr_Clear(); /* PySequence_Index sets a ValueError */
|
|
PyList_Insert(sys_path, 0, item);
|
|
}
|
|
|
|
Py_DECREF(item);
|
|
}
|
|
static void initPySysObjects(Main *maggie)
|
|
{
|
|
PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
|
|
|
|
if (gp_OrigPythonSysPath==NULL) {
|
|
/* backup */
|
|
backupPySysObjects();
|
|
}
|
|
else {
|
|
/* get the original sys path when the BGE started */
|
|
PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
|
|
}
|
|
|
|
Library *lib= (Library *)maggie->library.first;
|
|
|
|
while(lib) {
|
|
/* lib->name wont work in some cases (on win32),
|
|
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
|
|
initPySysObjects__append(sys_path, lib->filepath);
|
|
lib= (Library *)lib->id.next;
|
|
}
|
|
|
|
initPySysObjects__append(sys_path, gp_GamePythonPath);
|
|
|
|
// fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
|
|
// PyObject_Print(sys_path, stderr, 0);
|
|
}
|
|
|
|
static void restorePySysObjects(void)
|
|
{
|
|
if (gp_OrigPythonSysPath==NULL)
|
|
return;
|
|
|
|
PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
|
|
PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
|
|
|
|
/* paths */
|
|
PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
|
|
Py_DECREF(gp_OrigPythonSysPath);
|
|
gp_OrigPythonSysPath= NULL;
|
|
|
|
/* modules */
|
|
PyDict_Clear(sys_mods);
|
|
PyDict_Update(sys_mods, gp_OrigPythonSysModules);
|
|
Py_DECREF(gp_OrigPythonSysModules);
|
|
gp_OrigPythonSysModules= NULL;
|
|
|
|
|
|
// fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
|
|
// PyObject_Print(sys_path, stderr, 0);
|
|
}
|
|
|
|
// Copied from bpy_interface.c
|
|
static struct _inittab bge_internal_modules[]= {
|
|
{(char *)"mathutils", PyInit_mathutils},
|
|
{(char *)"bgl", BPyInit_bgl},
|
|
{(char *)"blf", BPyInit_blf},
|
|
{(char *)"aud", AUD_initPython},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/**
|
|
* Python is not initialised.
|
|
* see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
|
|
*/
|
|
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
|
|
{
|
|
/* Yet another gotcha in the py api
|
|
* Cant run PySys_SetArgv more then once because this adds the
|
|
* binary dir to the sys.path each time.
|
|
* Id have thaught python being totally restarted would make this ok but
|
|
* somehow it remembers the sys.path - Campbell
|
|
*/
|
|
static bool first_time = true;
|
|
|
|
#if 0 // TODO - py3
|
|
STR_String pname = progname;
|
|
Py_SetProgramName(pname.Ptr());
|
|
#endif
|
|
Py_NoSiteFlag=1;
|
|
Py_FrozenFlag=1;
|
|
|
|
/* must run before python initializes */
|
|
PyImport_ExtendInittab(bge_internal_modules);
|
|
|
|
/* find local python installation */
|
|
PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
|
|
|
|
Py_Initialize();
|
|
|
|
if(argv && first_time) { /* browser plugins dont currently set this */
|
|
// Until python support ascii again, we use our own.
|
|
// PySys_SetArgv(argc, argv);
|
|
int i;
|
|
PyObject *py_argv= PyList_New(argc);
|
|
|
|
for (i=0; i<argc; i++)
|
|
PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
|
|
|
|
PySys_SetObject("argv", py_argv);
|
|
Py_DECREF(py_argv);
|
|
}
|
|
|
|
bpy_import_init(PyEval_GetBuiltins());
|
|
|
|
/* mathutils types are used by the BGE even if we dont import them */
|
|
{
|
|
PyObject *mod= PyImport_ImportModuleLevel((char *)"mathutils", NULL, NULL, NULL, 0);
|
|
Py_DECREF(mod);
|
|
}
|
|
|
|
initPyTypes();
|
|
|
|
bpy_import_main_set(maggie);
|
|
|
|
initPySysObjects(maggie);
|
|
|
|
first_time = false;
|
|
|
|
PyObjectPlus::ClearDeprecationWarning();
|
|
|
|
return PyC_DefaultNameSpace(NULL);
|
|
}
|
|
|
|
void exitGamePlayerPythonScripting()
|
|
{
|
|
/* Clean up the Python mouse and keyboard */
|
|
delete gp_PythonKeyboard;
|
|
gp_PythonKeyboard = NULL;
|
|
|
|
delete gp_PythonMouse;
|
|
gp_PythonMouse = NULL;
|
|
|
|
/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
|
|
restorePySysObjects(); /* get back the original sys.path and clear the backup */
|
|
|
|
Py_Finalize();
|
|
bpy_import_main_set(NULL);
|
|
PyObjectPlus::ClearDeprecationWarning();
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Python is already initialized.
|
|
*/
|
|
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
|
|
{
|
|
#if 0 // XXX TODO Py3
|
|
STR_String pname = progname;
|
|
Py_SetProgramName(pname.Ptr());
|
|
#endif
|
|
Py_NoSiteFlag=1;
|
|
Py_FrozenFlag=1;
|
|
|
|
initPyTypes();
|
|
|
|
bpy_import_main_set(maggie);
|
|
|
|
initPySysObjects(maggie);
|
|
|
|
PyObjectPlus::NullDeprecationWarning();
|
|
|
|
return PyC_DefaultNameSpace(NULL);
|
|
}
|
|
|
|
void exitGamePythonScripting()
|
|
{
|
|
/* Clean up the Python mouse and keyboard */
|
|
delete gp_PythonKeyboard;
|
|
gp_PythonKeyboard = NULL;
|
|
|
|
delete gp_PythonMouse;
|
|
gp_PythonMouse = NULL;
|
|
|
|
restorePySysObjects(); /* get back the original sys.path and clear the backup */
|
|
bpy_import_main_set(NULL);
|
|
PyObjectPlus::ClearDeprecationWarning();
|
|
}
|
|
|
|
/* similar to the above functions except it sets up the namespace
|
|
* and other more general things */
|
|
void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
|
|
{
|
|
PyObject* dictionaryobject;
|
|
|
|
if(argv) /* player only */
|
|
dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
|
|
else
|
|
dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
|
|
|
|
ketsjiengine->SetPyNamespace(dictionaryobject);
|
|
initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
|
|
*gameLogic = initGameLogic(ketsjiengine, startscene);
|
|
|
|
/* is set in initGameLogic so only set here if we want it to persist between scenes */
|
|
if(pyGlobalDict)
|
|
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
|
|
|
|
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
|
|
|
|
initGameKeys();
|
|
initPythonConstraintBinding();
|
|
initVideoTexture();
|
|
|
|
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
|
|
PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes'), 'texture':__import__('VideoTexture')});");
|
|
}
|
|
|
|
static struct PyModuleDef Rasterizer_module_def = {
|
|
{}, /* m_base */
|
|
"Rasterizer", /* m_name */
|
|
Rasterizer_module_documentation, /* m_doc */
|
|
0, /* m_size */
|
|
rasterizer_methods, /* m_methods */
|
|
0, /* m_reload */
|
|
0, /* m_traverse */
|
|
0, /* m_clear */
|
|
0, /* m_free */
|
|
};
|
|
|
|
PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
|
|
{
|
|
gp_Canvas = canvas;
|
|
gp_Rasterizer = rasty;
|
|
|
|
|
|
PyObject* m;
|
|
PyObject* d;
|
|
PyObject* item;
|
|
|
|
/* Use existing module where possible
|
|
* be careful not to init any runtime vars after this */
|
|
m = PyImport_ImportModule( "Rasterizer" );
|
|
if(m) {
|
|
Py_DECREF(m);
|
|
return m;
|
|
}
|
|
else {
|
|
PyErr_Clear();
|
|
|
|
// Create the module and add the functions
|
|
m = PyModule_Create(&Rasterizer_module_def);
|
|
PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
|
|
}
|
|
|
|
// Add some symbolic constants to the module
|
|
d = PyModule_GetDict(m);
|
|
ErrorObject = PyUnicode_FromString("Rasterizer.error");
|
|
PyDict_SetItemString(d, "error", ErrorObject);
|
|
Py_DECREF(ErrorObject);
|
|
|
|
/* needed for get/setMaterialType */
|
|
KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
|
|
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
|
|
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
|
|
|
|
// XXXX Add constants here
|
|
|
|
// Check for errors
|
|
if (PyErr_Occurred())
|
|
{
|
|
Py_FatalError("can't initialize module Rasterizer");
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* GameKeys: symbolic constants for key mapping */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static char GameKeys_module_documentation[] =
|
|
"This modules provides defines for key-codes"
|
|
;
|
|
|
|
static char gPyEventToString_doc[] =
|
|
"EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
|
|
;
|
|
|
|
static PyObject* gPyEventToString(PyObject*, PyObject* value)
|
|
{
|
|
PyObject* mod, *dict, *key, *val, *ret = NULL;
|
|
Py_ssize_t pos = 0;
|
|
|
|
mod = PyImport_ImportModule( "GameKeys" );
|
|
if (!mod)
|
|
return NULL;
|
|
|
|
dict = PyModule_GetDict(mod);
|
|
|
|
while (PyDict_Next(dict, &pos, &key, &val)) {
|
|
if (PyObject_RichCompareBool(value, val, Py_EQ)) {
|
|
ret = key;
|
|
break;
|
|
}
|
|
}
|
|
|
|
PyErr_Clear(); // incase there was an error clearing
|
|
Py_DECREF(mod);
|
|
if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
|
|
else Py_INCREF(ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static char gPyEventToCharacter_doc[] =
|
|
"EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
|
|
;
|
|
|
|
static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
|
|
{
|
|
int event, shift;
|
|
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
|
|
return NULL;
|
|
|
|
if(IsPrintable(event)) {
|
|
char ch[2] = {'\0', '\0'};
|
|
ch[0] = ToCharacter(event, (bool)shift);
|
|
return PyUnicode_FromString(ch);
|
|
}
|
|
else {
|
|
return PyUnicode_FromString("");
|
|
}
|
|
}
|
|
|
|
|
|
static struct PyMethodDef gamekeys_methods[] = {
|
|
{"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
|
|
{"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
|
|
{ NULL, (PyCFunction) NULL, 0, NULL }
|
|
};
|
|
|
|
static struct PyModuleDef GameKeys_module_def = {
|
|
{}, /* m_base */
|
|
"GameKeys", /* m_name */
|
|
GameKeys_module_documentation, /* m_doc */
|
|
0, /* m_size */
|
|
gamekeys_methods, /* m_methods */
|
|
0, /* m_reload */
|
|
0, /* m_traverse */
|
|
0, /* m_clear */
|
|
0, /* m_free */
|
|
};
|
|
|
|
PyObject* initGameKeys()
|
|
{
|
|
PyObject* m;
|
|
PyObject* d;
|
|
PyObject* item;
|
|
|
|
/* Use existing module where possible */
|
|
m = PyImport_ImportModule( "GameKeys" );
|
|
if(m) {
|
|
Py_DECREF(m);
|
|
return m;
|
|
}
|
|
else {
|
|
PyErr_Clear();
|
|
|
|
// Create the module and add the functions
|
|
m = PyModule_Create(&GameKeys_module_def);
|
|
PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
|
|
}
|
|
|
|
// Add some symbolic constants to the module
|
|
d = PyModule_GetDict(m);
|
|
|
|
// XXXX Add constants here
|
|
|
|
KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
|
|
KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
|
|
KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
|
|
KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
|
|
KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
|
|
KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
|
|
KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
|
|
KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
|
|
KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
|
|
KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
|
|
KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
|
|
KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
|
|
KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
|
|
KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
|
|
KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
|
|
KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
|
|
KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
|
|
KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
|
|
KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
|
|
KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
|
|
KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
|
|
KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
|
|
KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
|
|
KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
|
|
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
|
|
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
|
|
KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
|
|
KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
|
|
KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
|
|
KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
|
|
KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
|
|
KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
|
|
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
|
|
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
|
|
KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
|
|
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
|
|
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
|
|
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
|
|
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
|
|
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
|
|
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
|
|
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
|
|
KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
|
|
KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
|
|
KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
|
|
KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
|
|
KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
|
|
KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
|
|
KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
|
|
KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
|
|
KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
|
|
KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
|
|
KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
|
|
KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
|
|
KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
|
|
KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
|
|
KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
|
|
KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
|
|
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
|
|
KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
|
|
KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
|
|
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
|
|
KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
|
|
KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
|
|
|
|
KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
|
|
KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
|
|
KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
|
|
KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
|
|
KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
|
|
|
|
KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
|
|
KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
|
|
KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
|
|
|
|
|
|
KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
|
|
KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
|
|
KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
|
|
KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
|
|
|
|
|
|
KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
|
|
KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
|
|
KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
|
|
KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
|
|
KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
|
|
KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
|
|
KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
|
|
KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
|
|
KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
|
|
KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
|
|
KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
|
|
KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
|
|
KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
|
|
KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
|
|
KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
|
|
KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
|
|
KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
|
|
KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
|
|
KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
|
|
|
|
KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
|
|
KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
|
|
KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
|
|
KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
|
|
KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
|
|
KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
|
|
|
|
// MOUSE
|
|
KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
|
|
KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
|
|
KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
|
|
KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
|
|
KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
|
|
KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
|
|
KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
|
|
|
|
// Check for errors
|
|
if (PyErr_Occurred())
|
|
{
|
|
Py_FatalError("can't initialize module GameKeys");
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
// utility function for loading and saving the globalDict
|
|
int saveGamePythonConfig( char **marshal_buffer)
|
|
{
|
|
int marshal_length = 0;
|
|
PyObject* gameLogic = PyImport_ImportModule("GameLogic");
|
|
if (gameLogic) {
|
|
PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
|
|
if (pyGlobalDict) {
|
|
#ifdef Py_MARSHAL_VERSION
|
|
PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
|
|
#else
|
|
PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
|
|
#endif
|
|
if (pyGlobalDictMarshal) {
|
|
// for testing only
|
|
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
|
|
char *marshal_cstring;
|
|
|
|
marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
|
|
marshal_length= PyBytes_Size(pyGlobalDictMarshal);
|
|
*marshal_buffer = new char[marshal_length + 1];
|
|
memcpy(*marshal_buffer, marshal_cstring, marshal_length);
|
|
Py_DECREF(pyGlobalDictMarshal);
|
|
} else {
|
|
printf("Error, bge.logic.globalDict could not be marshal'd\n");
|
|
}
|
|
} else {
|
|
printf("Error, bge.logic.globalDict was removed\n");
|
|
}
|
|
Py_DECREF(gameLogic);
|
|
} else {
|
|
PyErr_Clear();
|
|
printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
|
|
}
|
|
return marshal_length;
|
|
}
|
|
|
|
int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
|
|
{
|
|
/* Restore the dict */
|
|
if (marshal_buffer) {
|
|
PyObject* gameLogic = PyImport_ImportModule("GameLogic");
|
|
|
|
if (gameLogic) {
|
|
PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
|
|
if (pyGlobalDict) {
|
|
PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
|
|
if (pyGlobalDict_orig) {
|
|
PyDict_Clear(pyGlobalDict_orig);
|
|
PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
|
|
} else {
|
|
/* this should not happen, but cant find the original globalDict, just assign it then */
|
|
PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
|
|
}
|
|
Py_DECREF(gameLogic);
|
|
Py_DECREF(pyGlobalDict);
|
|
return 1;
|
|
} else {
|
|
Py_DECREF(gameLogic);
|
|
PyErr_Clear();
|
|
printf("Error could not marshall string\n");
|
|
}
|
|
} else {
|
|
PyErr_Clear();
|
|
printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void pathGamePythonConfig( char *path )
|
|
{
|
|
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
|
|
|
|
BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
|
|
|
|
/* replace extension */
|
|
if (BLI_testextensie(path, ".blend")) {
|
|
strcpy(path+(len-6), ".bgeconf");
|
|
} else {
|
|
strcpy(path+len, ".bgeconf");
|
|
}
|
|
}
|
|
|
|
void setGamePythonPath(char *path)
|
|
{
|
|
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
|
|
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
|
|
|
|
if (gp_GamePythonPathOrig[0] == '\0')
|
|
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
|
|
}
|
|
|
|
// we need this so while blender is open (not blenderplayer)
|
|
// loading new blendfiles will reset this on starting the
|
|
// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
|
|
void resetGamePythonPath()
|
|
{
|
|
gp_GamePythonPathOrig[0] = '\0';
|
|
}
|
|
|
|
#endif // WITH_PYTHON
|